RenderableComponent
Properties
Changes the bounding box used for frustum culling.
Retrieves the set of enabled attribute slots in the given primitive's VertexBuffer.
Changes whether or not the renderable casts shadows.
Changes whether or not the renderable can receive shadows.
Changes the material instance binding for the first primitive.
Changes the material instance binding for the given primitive.
Gets the morph target count on a renderable.
Gets the immutable number of primitives in the given renderable.
Functions
Returns whether a light channel is enabled on a specified renderable
Creates a MaterialInstance Java wrapper object for a particular material instance.
Changes the drawing order for blended primitives.
Changes the drawing order for blended primitives. The drawing order is either global or local (default) to this Renderable.
Changes whether or not frustum culling is on.
Changes the geometry for the given renderable instance.
Changes whether the blend order is global or local to this Renderable (by default)
Changes whether the blend order is global or local to this Renderable (by default)
Changes the visibility bits.
Changes the visibility.
Enables or disables a light channel.
Changes the material instance binding for the given primitive.
Changes the material instance binding for all primitives.
Utility method to change morph target buffer for the given primitive.
Changes the morph target buffer for the given primitive.
Updates the vertex morphing weights on a renderable, all zeroes by default.
Changes the coarse-level draw ordering.
Changes whether or not the renderable can use screen-space contact shadows.
Associates a SkinningBuffer to a renderable instance.