geometry

fun RenderableManager.Builder.geometry(geometry: Geometry, offsets: List<IntRange> = geometry.primitivesOffsets): RenderableManager.Builder

Specifies the geometry data for a primitive.

Filament primitives must have an associated VertexBuffer and IndexBuffer. Typically, each primitive is specified with a pair of daisy-chained calls: geometry and RenderableManager.Builder.material.

See also