RenderableInternalFilamentAssetData

Represents the data used by a Renderable for rendering natively loaded glTF data.

Constructors

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constructor()

Functions

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open fun buildInstanceData(engine: Engine, instance: RenderableInstance, renderedEntity: Int)
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open fun getIndexBuffer(): IndexBuffer
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open fun getSizeAabb(): Vector3
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open fun getVertexBuffer(): VertexBuffer
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open fun setAnimationNames(@NonNull animationNames: List<String>)
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open fun setCenterAabb(center: Vector3)
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open fun setExtentsAabb(halfExtents: Vector3)
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open fun setIndexBuffer(@Nullable indexBuffer: IndexBuffer)
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open fun setRawColorBuffer(@Nullable rawColorBuffer: FloatBuffer)
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open fun setRawIndexBuffer(@Nullable rawIndexBuffer: IntBuffer)
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open fun setRawPositionBuffer(@Nullable rawPositionBuffer: FloatBuffer)
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open fun setRawTangentsBuffer(@Nullable rawTangentsBuffer: FloatBuffer)
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open fun setRawUvBuffer(@Nullable rawUvBuffer: FloatBuffer)
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open fun setTransformOffset(offset: Vector3)
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open fun setTransformScale(scale: Float)
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open fun setVertexBuffer(@Nullable vertexBuffer: VertexBuffer)