TrackableNode
open class TrackableNode<T : Trackable>(engine: Engine, val visibleTrackingStates: Set<TrackingState> = setOf(TrackingState.TRACKING), var onTrackingStateChanged: (TrackingState) -> Unit? = null, var onUpdated: (T) -> Unit? = null) : PoseNode
AR Trackable positioned node.
A Trackable is something that ARCore can track and that Anchors can be attached to
Inheritors
Properties
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Gets the Anchors attached to this node trackable.
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Is the AR camera tracking.
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var onRotate: (detector: RotateGestureDetector, e: MotionEvent, rotationDelta: Quaternion) -> Boolean?
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The TrackingState of this Node.
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Set the node to be visible only on those camera tracking states
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Set the node to be visible only on those tracking states
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Functions
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Creates an anchor that is attached to this trackable, using the given initial pose in the world coordinate space.
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Creates an AnchorNode that is attached to this trackable, using the given initial pose in the world coordinate space.
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open override fun onFling(e1: MotionEvent?, e2: MotionEvent, velocityX: Float, velocityY: Float): Boolean
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open fun onRotate(detector: RotateGestureDetector, e: MotionEvent, rotationDelta: Quaternion): Boolean
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open override fun onScroll(e1: MotionEvent?, e2: MotionEvent, distanceX: Float, distanceY: Float): Boolean
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