CollisionSystem
Functions
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Tests to see if a ray is hitting any nodes within the scene.
Tests to see if a ray starting from the view position is hitting any nodes within the scene and returns a list of HitResult containing all the nodes that were hit, sorted by distance.
Tests to see if a ray starting from the screen/camera position is hitting any nodes within the scene and returns a list of HitResult containing all the nodes that were hit, sorted by distance.
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