SceneView

open class SceneView @JvmOverloads constructor(context: Context, attrs: AttributeSet? = null, defStyleAttr: Int = 0, defStyleRes: Int = 0, sharedEngine: Engine? = null, sharedModelLoader: ModelLoader? = null, sharedMaterialLoader: MaterialLoader? = null, sharedEnvironmentLoader: EnvironmentLoader? = null, sharedScene: Scene? = null, sharedView: View? = null, sharedRenderer: Renderer? = null, sharedCameraNode: CameraNode? = null, sharedMainLightNode: LightNode? = null, sharedEnvironment: Environment? = null, isOpaque: Boolean = true, sharedCollisionSystem: CollisionSystem? = null, cameraManipulator: Manipulator? = createDefaultCameraManipulator(sharedCameraNode?.worldPosition), var viewNodeWindowManager: ViewNode2.WindowManager? = null, onGestureListener: GestureDetector.OnGestureListener? = null, var onTouchEvent: (e: MotionEvent, hitResult: HitResult?) -> Boolean? = null, sharedActivity: ComponentActivity? = null, sharedLifecycle: Lifecycle? = null) : SurfaceView

A SurfaceView that manages rendering and interactions with the 3D scene.

Maintains the scene graph, a hierarchical organization of a scene's content. A scene can have zero or more child nodes and each node can have zero or more child nodes. The Scene also provides hit testing, a way to detect which node is touched by a MotionEvent or Ray.

Constructors

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constructor(context: Context, attrs: AttributeSet? = null, defStyleAttr: Int = 0, defStyleRes: Int = 0, sharedEngine: Engine? = null, sharedModelLoader: ModelLoader? = null, sharedMaterialLoader: MaterialLoader? = null, sharedEnvironmentLoader: EnvironmentLoader? = null, sharedScene: Scene? = null, sharedView: View? = null, sharedRenderer: Renderer? = null, sharedCameraNode: CameraNode? = null, sharedMainLightNode: LightNode? = null, sharedEnvironment: Environment? = null, isOpaque: Boolean = true, sharedCollisionSystem: CollisionSystem? = null, cameraManipulator: Manipulator? = createDefaultCameraManipulator(sharedCameraNode?.worldPosition), viewNodeWindowManager: ViewNode2.WindowManager? = null, onGestureListener: GestureDetector.OnGestureListener? = null, onTouchEvent: (e: MotionEvent, hitResult: HitResult?) -> Boolean? = null, sharedActivity: ComponentActivity? = null, sharedLifecycle: Lifecycle? = null)

Types

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object Companion
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class DefaultCameraNode(val engine: Engine) : CameraNode
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class DefaultLightNode(val engine: Engine) : LightNode

Properties

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var cameraManipulator: Manipulator?

Helper that enables camera interaction similar to sketchfab or Google Maps.

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Represents a virtual camera, which determines the perspective through which the scene is viewed.

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Physics system to handle collision between nodes, hit testing on a nodes,...

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val engine: Engine
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Defines the lighting environment and the skybox of the scene.

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Utility for decoding an HDR file or consuming KTX1 files and producing Filament textures, IBLs, and sky boxes.

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Detects various gestures and events.

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open var indirectLight: IndirectLight?

IndirectLight is used to simulate environment lighting.

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Inverts winding for front face rendering.

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open var lifecycle: Lifecycle?
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Always add a direct light source since it is required for shadowing.

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var onFrame: (frameTimeNanos: Long) -> Unit?

Invoked when an frame is processed.

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The listener invoked for all the gesture detector callbacks.

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var onTouchEvent: (e: MotionEvent, hitResult: HitResult?) -> Boolean?
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val renderer: Renderer
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var scene: Scene
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var skybox: Skybox?

The Skybox is drawn last and covers all pixels not touched by geometry.

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val uiHelper: UiHelper
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val view: View
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Used for Node's that can display an Android View

Functions

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fun addChildNode(node: Node)

Add a node to the Scene as a direct child.

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fun addChildNodes(nodes: List<Node>)

Add multiple nodes to the Scene as a direct child.

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open fun addFocusables(p0: ArrayList<View>, p1: Int)
open fun addFocusables(p0: ArrayList<View>, p1: Int, p2: Int)
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open fun bringToFront()
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open fun buildLayer()
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open fun callOnClick(): Boolean
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open fun cancelLongPress()
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open fun clearAnimation()
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Removes all nodes from the children of this Scene.

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open fun clearFocus()
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open fun computeScroll()
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open fun destroy()

Force destroy.

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open fun dispatchDisplayHint(p0: Int)
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open fun dispatchNestedFling(p0: Float, p1: Float, p2: Boolean): Boolean
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open fun dispatchNestedPreScroll(p0: Int, p1: Int, p2: IntArray?, p3: IntArray?): Boolean
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open fun dispatchNestedScroll(p0: Int, p1: Int, p2: Int, p3: Int, p4: IntArray?): Boolean
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open override fun draw(p0: Canvas)
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open fun findFocus(): View
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fun <T : View> findViewById(p0: Int): T
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fun <T : View> findViewWithTag(p0: Any): T
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open fun focusSearch(p0: Int): View
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open fun forceLayout()
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open override fun gatherTransparentRegion(p0: Region?): Boolean
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open fun getAlpha(): Float
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open fun getAutofillType(): Int
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open fun getBaseline(): Int
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fun getBottom(): Int
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open fun getClipBounds(): Rect
open fun getClipBounds(p0: Rect): Boolean
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open fun getDisplay(): Display
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open fun getDrawingRect(p0: Rect)
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open fun getDrawingTime(): Long
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open fun getElevation(): Float
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open fun getExplicitStyle(): Int
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open fun getFocusable(): Int
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open fun getFocusedRect(p0: Rect)
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open fun getHandler(): Handler
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fun getHeight(): Int
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open fun getHitRect(p0: Rect)
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open fun getHostToken(): IBinder?
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open fun getId(): Int
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open override fun getImportantForAccessibility(): Int
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open fun getLabelFor(): Int
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open fun getLayerType(): Int
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fun getLeft(): Int
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open fun getMatrix(): Matrix
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open fun getMinimumHeight(): Int
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open fun getMinimumWidth(): Int
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open fun getNextFocusUpId(): Int
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open fun getPaddingBottom(): Int
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open fun getPaddingEnd(): Int
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open fun getPaddingLeft(): Int
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open fun getPaddingRight(): Int
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open fun getPaddingStart(): Int
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open fun getPaddingTop(): Int
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open fun getPivotX(): Float
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open fun getPivotY(): Float
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fun getRight(): Int
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open fun getRootView(): View
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open fun getRotation(): Float
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open fun getRotationX(): Float
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open fun getRotationY(): Float
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open fun getScaleX(): Float
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open fun getScaleY(): Float
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open fun getScrollBarSize(): Int
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open fun getSolidColor(): Int
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open fun getTag(): Any
open fun getTag(p0: Int): Any
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open fun getTextAlignment(): Int
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open fun getTextDirection(): Int
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fun getTop(): Int
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open fun getVisibility(): Int
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fun getWidth(): Int
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open fun getWindowId(): WindowId
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open fun getX(): Float
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open fun getY(): Float
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open fun getZ(): Float
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open fun hasFocus(): Boolean
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open fun hasFocusable(): Boolean
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open override fun hasOverlappingRendering(): Boolean
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open fun invalidate()
open fun invalidate(p0: Rect)
open fun invalidate(p0: Int, p1: Int, p2: Int, p3: Int)
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open override fun invalidateDrawable(p0: Drawable)
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open fun isActivated(): Boolean
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open fun isClickable(): Boolean
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open fun isCredential(): Boolean
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open fun isDirty(): Boolean
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open fun isEnabled(): Boolean
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open fun isFocused(): Boolean
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open fun isHovered(): Boolean
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open fun isInEditMode(): Boolean
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open fun isInLayout(): Boolean
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open fun isLaidOut(): Boolean
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open fun isOpaque(): Boolean
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open fun isPivotSet(): Boolean
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open fun isPressed(): Boolean
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open fun isSelected(): Boolean
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open fun isShown(): Boolean
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open fun layout(p0: Int, p1: Int, p2: Int, p3: Int)
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fun measure(p0: Int, p1: Int)
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open fun offsetLeftAndRight(p0: Int)
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open fun offsetTopAndBottom(p0: Int)
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open fun onDrawForeground(p0: Canvas)
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open fun onHoverChanged(p0: Boolean)
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open override fun onKeyDown(p0: Int, p1: KeyEvent): Boolean
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open override fun onKeyLongPress(p0: Int, p1: KeyEvent): Boolean
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open override fun onKeyMultiple(p0: Int, p1: Int, p2: KeyEvent): Boolean
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open fun onKeyPreIme(p0: Int, p1: KeyEvent): Boolean
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open fun onKeyShortcut(p0: Int, p1: KeyEvent): Boolean
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open override fun onKeyUp(p0: Int, p1: KeyEvent): Boolean
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open override fun onTouchEvent(event: MotionEvent): Boolean
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open fun performClick(): Boolean
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open fun playSoundEffect(p0: Int)
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open fun post(p0: Runnable): Boolean
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open fun postDelayed(p0: Runnable, p1: Long): Boolean
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open fun postInvalidate()
open fun postInvalidate(p0: Int, p1: Int, p2: Int, p3: Int)
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open fun postInvalidateDelayed(p0: Long, p1: Int, p2: Int, p3: Int, p4: Int)
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open fun postInvalidateOnAnimation(p0: Int, p1: Int, p2: Int, p3: Int)
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Removes a node from the children of this Scene.

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Removes multiple nodes from the children of this Scene.

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open fun requestLayout()
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fun <T : View> requireViewById(p0: Int): T & Any
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open fun resetPivot()
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open override fun scheduleDrawable(p0: Drawable, p1: Runnable, p2: Long)
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open fun scrollBy(p0: Int, p1: Int)
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open fun scrollTo(p0: Int, p1: Int)
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open override fun sendAccessibilityEvent(p0: Int)
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open fun setActivated(p0: Boolean)
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open override fun setAlpha(p0: Float)
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open fun setAnimation(p0: Animation)
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open fun setAnimationMatrix(p0: Matrix?)
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open fun setAutofillHints(vararg p0: String)
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open fun setAutofillId(p0: AutofillId?)
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open fun setBackground(p0: Drawable)
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open fun setBackgroundColor(p0: Int)
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fun setBottom(p0: Int)
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open fun setCameraDistance(p0: Float)
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fun setCameraNode(cameraNode: CameraNode)

Sets this View's Camera.

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open fun setClickable(p0: Boolean)
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open override fun setClipBounds(p0: Rect)
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open fun setElevation(p0: Float)
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open fun setEnabled(p0: Boolean)
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open fun setFadingEdgeLength(p0: Int)
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open fun setFocusable(p0: Boolean)
open fun setFocusable(p0: Int)
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open fun setForeground(p0: Drawable)
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open fun setHandwritingBoundsOffsets(p0: Float, p1: Float, p2: Float, p3: Float)
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open fun setHovered(p0: Boolean)
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open fun setId(p0: Int)
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open fun setIsCredential(p0: Boolean)
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open fun setKeepScreenOn(p0: Boolean)
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open fun setLabelFor(p0: Int)
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open fun setLayerPaint(p0: Paint?)
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open fun setLayerType(p0: Int, p1: Paint?)
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open fun setLayoutDirection(p0: Int)
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fun setLeft(p0: Int)
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fun setLeftTopRightBottom(p0: Int, p1: Int, p2: Int, p3: Int)
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open fun setMinimumHeight(p0: Int)
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open fun setMinimumWidth(p0: Int)
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open fun setNextFocusDownId(p0: Int)
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open fun setNextFocusLeftId(p0: Int)
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open fun setNextFocusRightId(p0: Int)
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open fun setNextFocusUpId(p0: Int)
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fun setOnGestureListener(onDown: (e: MotionEvent, node: Node?) -> Unit = { _, _ -> }, onShowPress: (e: MotionEvent, node: Node?) -> Unit = { _, _ -> }, onSingleTapUp: (e: MotionEvent, node: Node?) -> Unit = { _, _ -> }, onScroll: (e1: MotionEvent?, e2: MotionEvent, node: Node?, distance: Float2) -> Unit = { _, _, _, _ -> }, onLongPress: (e: MotionEvent, node: Node?) -> Unit = { _, _ -> }, onFling: (e1: MotionEvent?, e2: MotionEvent, node: Node?, velocity: Float2) -> Unit = { _, _, _, _ -> }, onSingleTapConfirmed: (e: MotionEvent, node: Node?) -> Unit = { _, _ -> }, onDoubleTap: (e: MotionEvent, node: Node?) -> Unit = { _, _ -> }, onDoubleTapEvent: (e: MotionEvent, node: Node?) -> Unit = { _, _ -> }, onContextClick: (e: MotionEvent, node: Node?) -> Unit = { _, _ -> }, onMoveBegin: (detector: MoveGestureDetector, e: MotionEvent, node: Node?) -> Unit = { _, _, _ -> }, onMove: (detector: MoveGestureDetector, e: MotionEvent, node: Node?) -> Unit = { _, _, _ -> }, onMoveEnd: (detector: MoveGestureDetector, e: MotionEvent, node: Node?) -> Unit = { _, _, _ -> }, onRotateBegin: (detector: RotateGestureDetector, e: MotionEvent, node: Node?) -> Unit = { _, _, _ -> }, onRotate: (detector: RotateGestureDetector, e: MotionEvent, node: Node?) -> Unit = { _, _, _ -> }, onRotateEnd: (detector: RotateGestureDetector, e: MotionEvent, node: Node?) -> Unit = { _, _, _ -> }, onScaleBegin: (detector: ScaleGestureDetector, e: MotionEvent, node: Node?) -> Unit = { _, _, _ -> }, onScale: (detector: ScaleGestureDetector, e: MotionEvent, node: Node?) -> Unit = { _, _, _ -> }, onScaleEnd: (detector: ScaleGestureDetector, e: MotionEvent, node: Node?) -> Unit = { _, _, _ -> })
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open fun setOverScrollMode(p0: Int)
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open fun setPadding(p0: Int, p1: Int, p2: Int, p3: Int)
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open fun setPaddingRelative(p0: Int, p1: Int, p2: Int, p3: Int)
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open fun setPivotX(p0: Float)
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open fun setPivotY(p0: Float)
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open fun setPressed(p0: Boolean)
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fun setRight(p0: Int)
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open fun setRotation(p0: Float)
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open fun setRotationX(p0: Float)
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open fun setRotationY(p0: Float)
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open fun setSaveEnabled(p0: Boolean)
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open fun setScaleX(p0: Float)
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open fun setScaleY(p0: Float)
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open fun setScrollBarSize(p0: Int)
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open fun setScrollBarStyle(p0: Int)
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open fun setScrollIndicators(p0: Int)
open fun setScrollIndicators(p0: Int, p1: Int)
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open fun setScrollX(p0: Int)
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open fun setScrollY(p0: Int)
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open fun setSecure(p0: Boolean)
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open fun setSelected(p0: Boolean)
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open fun setSurfaceLifecycle(p0: Int)
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open fun setTag(p0: Any)
open fun setTag(p0: Int, p1: Any)
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open fun setTextAlignment(p0: Int)
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open fun setTextDirection(p0: Int)
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fun setTop(p0: Int)
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open fun setTranslationX(p0: Float)
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open fun setTranslationY(p0: Float)
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open fun setTranslationZ(p0: Float)
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open override fun setVisibility(p0: Int)
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open fun setWillNotDraw(p0: Boolean)
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open fun setX(p0: Float)
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open fun setY(p0: Float)
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open fun setZ(p0: Float)
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open fun setZOrderOnTop(p0: Boolean)
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open fun showContextMenu(p0: Float, p1: Float): Boolean
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fun startMirroring(surface: Surface, left: Int = 0, bottom: Int = 0, width: Int = this.width, height: Int = this.height)
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fun startRecording(mediaRecorder: MediaRecorder)
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fun stopMirroring(surface: Surface)
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open fun stopNestedScroll()
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fun stopRecording(mediaRecorder: MediaRecorder)
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open override fun toString(): String
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open override fun unscheduleDrawable(p0: Drawable, p1: Runnable)
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open fun willNotDraw(): Boolean