DefaultARCameraNode
Properties
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var onRotate: (detector: RotateGestureDetector, e: MotionEvent, rotationDelta: Quaternion) -> Boolean?
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The TrackingState of this Node.
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Functions
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Updates the current projection and pose of the camera in world space.
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open override fun onFling(e1: MotionEvent?, e2: MotionEvent, velocityX: Float, velocityY: Float): Boolean
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open fun onRotate(detector: RotateGestureDetector, e: MotionEvent, rotationDelta: Quaternion): Boolean
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open override fun onScroll(e1: MotionEvent?, e2: MotionEvent, distanceX: Float, distanceY: Float): Boolean
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open fun setCustomProjection(inProjection: Transform, near: Double, far: Double, inProjectionForCulling: Transform)
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open fun setProjection(fovInDegrees: Double, aspect: Double, near: Double, far: Double, direction: Camera.Fov)
open fun setProjection(projection: Camera.Projection, left: Double, right: Double, bottom: Double, top: Double, near: Double, far: Double)
fun setProjection(fovInDegrees: Double, near: Float, far: Float, direction: Camera.Fov, aspect: Double)
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