setBonesAsMatrices
open fun setBonesAsMatrices(matrices: Buffer, @IntRange(from = 0, to = 255) boneCount: Int, @IntRange(from = 0) offset: Int)
Sets the transforms associated with each bone of a Renderable.
Parameters
matrices
A FloatBuffer containing boneCount 4x4 packed matrices (i.e. 16 floats each matrix and no gap between matrices)
boneCount
Number of bones to set
offset
Index of the first bone to set
See also
RenderableManager.setBonesAsMatrices