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sceneview
/
io.github.sceneview.texture
/
VideoTexture
/
Builder
Builder
class
Builder
:
Texture.Builder
Members
Constructors
Builder
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constructor
(
)
Functions
build
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open
override
fun
build
(
engine
:
Engine
)
:
Texture
depth
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@
NonNull
open
fun
depth
(
@
IntRange
(
from
=
1
)
p0
:
Int
)
:
Texture.Builder
format
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@
NonNull
open
fun
format
(
@
NonNull
p0
:
Texture.InternalFormat
)
:
Texture.Builder
height
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@
NonNull
open
fun
height
(
@
IntRange
(
from
=
1
)
p0
:
Int
)
:
Texture.Builder
import
Texture
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@
NonNull
open
fun
importTexture
(
p0
:
Long
)
:
Texture.Builder
levels
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@
NonNull
open
fun
levels
(
@
IntRange
(
from
=
1
)
p0
:
Int
)
:
Texture.Builder
sampler
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@
NonNull
open
fun
sampler
(
@
NonNull
p0
:
Texture.Sampler
)
:
Texture.Builder
stream
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fun
stream
(
stream
:
Stream
)
:
VideoTexture.Builder
swizzle
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@
NonNull
open
fun
swizzle
(
@
NonNull
p0
:
Texture.Swizzle
,
@
NonNull
p1
:
Texture.Swizzle
,
@
NonNull
p2
:
Texture.Swizzle
,
@
NonNull
p3
:
Texture.Swizzle
)
:
Texture.Builder
usage
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@
NonNull
open
fun
usage
(
p0
:
Int
)
:
Texture.Builder
width
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@
NonNull
open
fun
width
(
@
IntRange
(
from
=
1
)
p0
:
Int
)
:
Texture.Builder