detachSkin
Attaches the given skin to the given node, which must have an associated mesh with BONE_INDICES and BONE_WEIGHTS attributes.
This is a no-op if the given skin index or target is invalid.
Attaches the given skin to the given node, which must have an associated mesh with BONE_INDICES and BONE_WEIGHTS attributes.
This is a no-op if the given skin index or target is invalid.