Companion

object Companion

Functions

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fun createCameraNode(engine: Engine): CameraNode
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fun createDefaultCameraManipulator(orbitHomePosition: Position? = null, targetPosition: Position? = null): Manipulator
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fun createEngine(eglContext: EGLContext): Engine
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fun createEnvironment(environmentLoader: EnvironmentLoader, isOpaque: Boolean = true): Environment
fun createEnvironment(engine: Engine, isOpaque: Boolean = true, indirectLight: IndirectLight? = null, skybox: Skybox? = Skybox.Builder() .color(colorOf(rgb = 0.0f, a = if (isOpaque) 1.0f else 0.0f).toFloatArray()) .build(engine), sphericalHarmonics: List<Float>? = null): Environment
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fun createEnvironmentLoader(engine: Engine, context: Context): EnvironmentLoader
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fun createMainLightNode(engine: Engine): LightNode
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fun createMaterialLoader(engine: Engine, context: Context): MaterialLoader
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fun createModelLoader(engine: Engine, context: Context): ModelLoader
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fun createRenderer(engine: Engine): Renderer
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fun createScene(engine: Engine): Scene
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fun createView(engine: Engine): View
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