Package-level declarations

Types

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data class Environment(val indirectLight: IndirectLight? = null, val skybox: Skybox? = null, val sphericalHarmonics: List<Float>? = null)

Indirect light and skybox environment for a Scene

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class IBLPrefilter(engine: Engine)

IBLPrefilter creates and initializes GPU state common to all environment map filters. Typically, only one instance per filament Engine of this object needs to exist.