setBlendOrderAt

open fun setBlendOrderAt(@IntRange(from = 0) primitiveIndex: Int, @IntRange(from = 0, to = 65535) blendOrder: Int)

Changes the drawing order for blended primitives. The drawing order is either global or local (default) to this Renderable.

In either case, the Renderable priority takes precedence.

Parameters

primitiveIndex

the primitive of interest

blendOrder

draw order number (0 by default). Only the lowest 15 bits are used.

See also

RenderableManager.setBlendOrderAt