ARScene

fun ARScene(modifier: Modifier = Modifier, engine: Engine = rememberEngine(), modelLoader: ModelLoader = rememberModelLoader(engine), materialLoader: MaterialLoader = rememberMaterialLoader(engine), environmentLoader: EnvironmentLoader = rememberEnvironmentLoader(engine), sessionFeatures: Set<Session.Feature> = setOf(), sessionCameraConfig: (Session) -> CameraConfig? = null, sessionConfiguration: (session: Session, Config) -> Unit? = null, planeRenderer: Boolean = true, cameraStream: ARCameraStream? = rememberARCameraStream(materialLoader), view: View = rememberView(engine), isOpaque: Boolean = true, renderer: Renderer = rememberRenderer(engine), scene: Scene = rememberScene(engine), environment: Environment = rememberAREnvironment(engine), mainLightNode: LightNode? = rememberMainLightNode(engine), cameraNode: ARCameraNode = rememberARCameraNode(engine), childNodes: List<Node> = rememberNodes(), collisionSystem: CollisionSystem = rememberCollisionSystem(view), viewNodeWindowManager: ViewNode2.WindowManager? = null, onSessionCreated: (session: Session) -> Unit? = null, onSessionResumed: (session: Session) -> Unit? = null, onSessionPaused: (session: Session) -> Unit? = null, onSessionFailed: (Exception) -> Unit? = null, onSessionUpdated: (session: Session, frame: Frame) -> Unit? = null, onTrackingFailureChanged: (trackingFailureReason: TrackingFailureReason?) -> Unit? = null, onGestureListener: GestureDetector.OnGestureListener? = rememberOnGestureListener(), onTouchEvent: (e: MotionEvent, hitResult: HitResult?) -> Boolean? = null, activity: ComponentActivity? = LocalContext.current as? ComponentActivity, lifecycle: Lifecycle = LocalLifecycleOwner.current.lifecycle, onViewUpdated: ARSceneView.() -> Unit? = null, onViewCreated: ARSceneView.() -> Unit? = null)