Properties
Functions
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fun update(engine: Engine, vertices: List<Geometry.Vertex> = this.vertices, primitivesIndices: List<List<Int>> = this.primitivesIndices): Geometry
fun update(engine: Engine, size: Size = this.size, center: Position = this.center, normal: Direction = this.normal, uvScale: UvScale = this.uvScale): Plane
Update the geometry