setGeometryAt

open fun setGeometryAt(@IntRange(from = 0) primitiveIndex: Int, type: RenderableManager.PrimitiveType, vertices: VertexBuffer, indices: IndexBuffer, @IntRange(from = 0) offset: Int = 0, @IntRange(from = 0) count: Int = indices.indexCount)

Changes the geometry for the given primitive.

See also

RenderableManager.setGeometryAt