Builder

Constructors

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constructor()

Properties

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val primitiveType: RenderableManager.PrimitiveType
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var slices: Int
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var stacks: Int

Functions

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fun <T : Geometry> build(engine: Engine, constructor: (vertexBuffer: VertexBuffer, indexBuffer: IndexBuffer, offsets: List<IntRange>, boundingBox: Box) -> T): T
open override fun build(engine: Engine): Sphere
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fun slices(slices: Int): Sphere.Builder
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fun stacks(stacks: Int): Sphere.Builder
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