CloudAnchorNode
open class CloudAnchorNode(engine: Engine, anchor: Anchor, cloudAnchorId: String? = null, var onTrackingStateChanged: (TrackingState) -> Unit? = null, var onUpdated: (Anchor?) -> Unit? = null, var onHosted: (cloudAnchorId: String?, state: Anchor.CloudAnchorState) -> Unit? = null) : AnchorNode
Constructors
Properties
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Is the AR camera tracking.
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var onRotate: (detector: RotateGestureDetector, e: MotionEvent, rotationDelta: Quaternion) -> Boolean?
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The anchor TrackingState of this Node.
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Should the anchor automatically update the anchor new pose
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Set the node to be visible only on those camera tracking states
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Set the node to be visible only on those tracking states
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Functions
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Defines a tracked location in the physical world at the actual pose.
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Defines a tracked AnchorNode in the physical world at the actual pose.
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open override fun onFling(e1: MotionEvent?, e2: MotionEvent, velocityX: Float, velocityY: Float): Boolean
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open fun onRotate(detector: RotateGestureDetector, e: MotionEvent, rotationDelta: Quaternion): Boolean
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open override fun onScroll(e1: MotionEvent?, e2: MotionEvent, distanceX: Float, distanceY: Float): Boolean
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