RenderViewToExternalTexture

Used to render an android view to a native open GL texture that can then be rendered by open GL.

To correctly draw a hardware accelerated animated view to a surface texture, the view MUST be attached to a window and drawn to a real DisplayListCanvas, which is a hidden class. To achieve this, the following is done:

  • Attach RenderViewToSurfaceTexture to the WindowManager.
  • Override dispatchDraw.
  • Call super.dispatchDraw with the real DisplayListCanvas
  • Draw the clear color the DisplayListCanvas so that it isn't visible on screen.
  • Draw the view to the SurfaceTexture every frame. This must be done every frame, because the view will not be marked as dirty when child views are animating when hardware accelerated.

Types

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Interface definition for a callback to be invoked when the size of the view changes.

Properties

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val AUTOFILL_HINT_CREDIT_CARD_EXPIRATION_DATE: String = "creditCardExpirationDate"
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val AUTOFILL_HINT_CREDIT_CARD_EXPIRATION_DAY: String = "creditCardExpirationDay"
val AUTOFILL_HINT_CREDIT_CARD_EXPIRATION_MONTH: String = "creditCardExpirationMonth"
val AUTOFILL_HINT_CREDIT_CARD_EXPIRATION_YEAR: String = "creditCardExpirationYear"
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val AUTOFILL_HINT_CREDIT_CARD_NUMBER: String = "creditCardNumber"
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val AUTOFILL_HINT_CREDIT_CARD_SECURITY_CODE: String = "creditCardSecurityCode"
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val AUTOFILL_HINT_EMAIL_ADDRESS: String = "emailAddress"
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val AUTOFILL_HINT_PASSWORD: String = "password"
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val AUTOFILL_HINT_POSTAL_ADDRESS: String = "postalAddress"
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val AUTOFILL_HINT_POSTAL_CODE: String = "postalCode"
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val AUTOFILL_HINT_USERNAME: String = "username"
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val FOCUS_DOWN: Int = 130
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val FOCUS_LEFT: Int = 17
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val FOCUS_RIGHT: Int = 66
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val FOCUS_UP: Int = 33
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val FOCUSABLE: Int = 1
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val GONE: Int = 8
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val HAPTIC_FEEDBACK_ENABLED: Int = 268435456
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val INVISIBLE: Int = 4
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val KEEP_SCREEN_ON: Int = 67108864
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val MEASURED_SIZE_MASK: Int = 16777215
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val MEASURED_STATE_MASK: Int = -16777216
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val NO_ID: Int = -1
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val SOUND_EFFECTS_ENABLED: Int = 134217728
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val VISIBLE: Int = 0
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Functions

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open fun addExtraDataToAccessibilityNodeInfo(info: AccessibilityNodeInfo, extraDataKey: String, arguments: Bundle)
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open fun addFocusables(views: ArrayList<View>, direction: Int, focusableMode: Int)
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open fun addKeyboardNavigationClusters(views: Collection<View>, direction: Int)
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open fun addTouchables(views: ArrayList<View>)
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open fun addView(child: View)
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open fun attachView(viewAttachmentManager: ViewAttachmentManager)
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open fun autofill(value: AutofillValue)
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open fun bringChildToFront(child: View)
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open fun bringToFront()
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open fun buildLayer()
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open fun callOnClick(): Boolean
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open fun cancelLongPress()
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open fun canScrollHorizontally(direction: Int): Boolean
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open fun canScrollVertically(direction: Int): Boolean
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open fun childHasTransientStateChanged(child: View, childHasTransientState: Boolean)
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open fun clearAnimation()
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open fun clearChildFocus(child: View)
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open fun clearFocus()
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open fun combineMeasuredStates(curState: Int, newState: Int): Int
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open fun computeScroll()
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open fun dispatchCreateViewTranslationRequest(viewIds: Map<AutofillId, Array<Long>>, supportedFormats: Array<Int>, capability: TranslationCapability, requests: List<ViewTranslationRequest>)
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open fun dispatchDisplayHint(hint: Int)
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open fun dispatchDraw(canvas: Canvas)
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open fun dispatchNestedFling(velocityX: Float, velocityY: Float, consumed: Boolean): Boolean
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open fun dispatchNestedPreFling(velocityX: Float, velocityY: Float): Boolean
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open fun dispatchNestedPreScroll(dx: Int, dy: Int, consumed: Array<Int>, offsetInWindow: Array<Int>): Boolean
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open fun dispatchNestedScroll(dxConsumed: Int, dyConsumed: Int, dxUnconsumed: Int, dyUnconsumed: Int, offsetInWindow: Array<Int>): Boolean
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open fun dispatchScrollCaptureSearch(localVisibleRect: Rect, windowOffset: Point, targets: Consumer<ScrollCaptureTarget>)
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open fun dispatchSetActivated(activated: Boolean)
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open fun dispatchSetSelected(selected: Boolean)
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open fun dispatchUnhandledMove(focused: View, direction: Int): Boolean
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open fun dispatchWindowVisibilityChanged(visibility: Int)
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open fun draw(canvas: Canvas)
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open fun endViewTransition(view: View)
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open fun findFocus(): View
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fun <T : View?> findViewById(id: Int): T
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open fun findViewsWithText(outViews: ArrayList<View>, text: CharSequence, flags: Int)
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fun <T : View?> findViewWithTag(tag: Any): T
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open fun focusSearch(focused: View, direction: Int): View
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open fun forceHasOverlappingRendering(hasOverlappingRendering: Boolean)
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open fun forceLayout()
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open fun generateDisplayHash(hashAlgorithm: String, bounds: Rect, executor: Executor, callback: DisplayHashResultCallback)
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open fun generateViewId(): Int
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open fun getAlpha(): Float
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open fun getAttributeResolutionStack(attribute: Int): Array<Int>
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open fun getAutofillType(): Int
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open fun getBaseline(): Int
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fun getBottom(): Int
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open fun getChildAt(index: Int): View
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open fun getChildCount(): Int
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open fun getChildMeasureSpec(spec: Int, padding: Int, childDimension: Int): Int
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open fun getChildVisibleRect(child: View, r: Rect, offset: Point): Boolean
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open fun getClipBounds(): Rect
open fun getClipBounds(outRect: Rect): Boolean
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open fun getDefaultSize(size: Int, measureSpec: Int): Int
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open fun getDisplay(): Display
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open fun getDrawingRect(outRect: Rect)
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open fun getDrawingTime(): Long
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open fun getElevation(): Float
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open fun getExplicitStyle(): Int
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open fun getFocusable(): Int
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open fun getFocusables(direction: Int): ArrayList<View>
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open fun getFocusedChild(): View
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open fun getFocusedRect(r: Rect)
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open fun getGlobalVisibleRect(r: Rect, globalOffset: Point): Boolean
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open fun getHandler(): Handler
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fun getHeight(): Int
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open fun getHitRect(outRect: Rect)
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open fun getId(): Int
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open fun getLabelFor(): Int
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open fun getLayerType(): Int
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open fun getLayoutMode(): Int
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fun getLeft(): Int
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open fun getLocationInSurface(location: Array<Int>)
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open fun getLocationInWindow(outLocation: Array<Int>)
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open fun getLocationOnScreen(outLocation: Array<Int>)
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open fun getMatrix(): Matrix
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open fun getMinimumHeight(): Int
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open fun getMinimumWidth(): Int
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open fun getNextFocusUpId(): Int
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open fun getPaddingBottom(): Int
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open fun getPaddingEnd(): Int
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open fun getPaddingLeft(): Int
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open fun getPaddingRight(): Int
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open fun getPaddingStart(): Int
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open fun getPaddingTop(): Int
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open fun getPivotX(): Float
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open fun getPivotY(): Float
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fun getRight(): Int
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open fun getRootView(): View
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open fun getRotation(): Float
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open fun getRotationX(): Float
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open fun getRotationY(): Float
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open fun getScaleX(): Float
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open fun getScaleY(): Float
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open fun getScrollBarSize(): Int
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open fun getSolidColor(): Int
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open fun getTag(): Any
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open fun getTextAlignment(): Int
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open fun getTextDirection(): Int
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fun getTop(): Int
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open fun getVisibility(): Int
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fun getWidth(): Int
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open fun getWindowId(): WindowId
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open fun getX(): Float
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open fun getY(): Float
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open fun getZ(): Float
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open fun hasFocus(): Boolean
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open fun hasFocusable(): Boolean
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open fun indexOfChild(child: View): Int
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open fun inflate(context: Context, resource: Int, root: ViewGroup): View
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open fun invalidate(dirty: Rect)
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fun invalidateChild(child: View, dirty: Rect)
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open fun invalidateChildInParent(location: Array<Int>, dirty: Rect): ViewParent
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open fun invalidateDrawable(drawable: Drawable)
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open fun isActivated(): Boolean
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open fun isClickable(): Boolean
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open fun isCredential(): Boolean
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open fun isDirty(): Boolean
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open fun isEnabled(): Boolean
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open fun isFocused(): Boolean
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open fun isHovered(): Boolean
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open fun isInEditMode(): Boolean
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open fun isInLayout(): Boolean
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open fun isLaidOut(): Boolean
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open fun isOpaque(): Boolean
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open fun isPivotSet(): Boolean
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open fun isPressed(): Boolean
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open fun isSelected(): Boolean
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open fun isShown(): Boolean
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open fun isVisibleToUserForAutofill(virtualId: Int): Boolean
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open fun keyboardNavigationClusterSearch(currentCluster: View, direction: Int): View
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fun layout(l: Int, t: Int, r: Int, b: Int)
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fun measure(widthMeasureSpec: Int, heightMeasureSpec: Int)
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open fun notifySubtreeAccessibilityStateChanged(child: View, source: View, changeType: Int)
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fun offsetDescendantRectToMyCoords(descendant: View, rect: Rect)
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open fun offsetLeftAndRight(offset: Int)
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fun offsetRectIntoDescendantCoords(descendant: View, rect: Rect)
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open fun offsetTopAndBottom(offset: Int)
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open fun onCreateViewTranslationRequest(supportedFormats: Array<Int>, requestsCollector: Consumer<ViewTranslationRequest>)
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open fun onCreateVirtualViewTranslationRequests(virtualIds: Array<Long>, supportedFormats: Array<Int>, requestsCollector: Consumer<ViewTranslationRequest>)
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open fun onDescendantInvalidated(child: View, target: View)
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open fun onDragEvent(event: DragEvent): Boolean
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open fun onDrawForeground(canvas: Canvas)
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open fun onHoverChanged(hovered: Boolean)
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open fun onHoverEvent(event: MotionEvent): Boolean
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open fun onKeyDown(keyCode: Int, event: KeyEvent): Boolean
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open fun onKeyLongPress(keyCode: Int, event: KeyEvent): Boolean
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open fun onKeyMultiple(keyCode: Int, repeatCount: Int, event: KeyEvent): Boolean
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open fun onKeyPreIme(keyCode: Int, event: KeyEvent): Boolean
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open fun onKeyShortcut(keyCode: Int, event: KeyEvent): Boolean
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open fun onKeyUp(keyCode: Int, event: KeyEvent): Boolean
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open fun onLayout(changed: Boolean, left: Int, top: Int, right: Int, bottom: Int)
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open fun onNestedFling(target: View, velocityX: Float, velocityY: Float, consumed: Boolean): Boolean
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open fun onNestedPreFling(target: View, velocityX: Float, velocityY: Float): Boolean
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open fun onNestedPrePerformAccessibilityAction(target: View, action: Int, args: Bundle): Boolean
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open fun onNestedPreScroll(target: View, dx: Int, dy: Int, consumed: Array<Int>)
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open fun onNestedScroll(target: View, dxConsumed: Int, dyConsumed: Int, dxUnconsumed: Int, dyUnconsumed: Int)
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open fun onNestedScrollAccepted(child: View, target: View, axes: Int)
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open fun onPointerCaptureChange(hasCapture: Boolean)
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open fun onProvideAutofillStructure(structure: ViewStructure, flags: Int)
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open fun onProvideStructure(structure: ViewStructure)
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open fun onResolvePointerIcon(event: MotionEvent, pointerIndex: Int): PointerIcon
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open fun onRtlPropertiesChanged(layoutDirection: Int)
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open fun onScreenStateChanged(screenState: Int)
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open fun onScrollCaptureSearch(localVisibleRect: Rect, windowOffset: Point, targets: Consumer<ScrollCaptureTarget>)
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open fun onSizeChanged(width: Int, height: Int, oldWidth: Int, oldHeight: Int)
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open fun onStartNestedScroll(child: View, target: View, nestedScrollAxes: Int): Boolean
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open fun onStopNestedScroll(child: View)
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open fun onTouchEvent(event: MotionEvent): Boolean
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open fun onViewAdded(child: View)
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open fun onViewRemoved(child: View)
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open fun onVisibilityAggregated(isVisible: Boolean)
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open fun onWindowFocusChanged(hasWindowFocus: Boolean)
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open fun performAccessibilityAction(action: Int, arguments: Bundle): Boolean
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open fun performClick(): Boolean
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open fun performHapticFeedback(feedbackConstant: Int): Boolean
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open fun playSoundEffect(soundConstant: Int)
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open fun post(action: Runnable): Boolean
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open fun postDelayed(action: Runnable, delayMillis: Long): Boolean
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open fun postInvalidate()
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open fun postInvalidateDelayed(delayMilliseconds: Long)
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open fun postOnAnimation(action: Runnable)
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open fun postOnAnimationDelayed(action: Runnable, delayMillis: Long)
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open fun recomputeViewAttributes(child: View)
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open fun removeAllViews()
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open fun removeCallbacks(action: Runnable): Boolean
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open fun removeView(view: View)
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open fun removeViewAt(index: Int)
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open fun removeViewInLayout(view: View)
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open fun removeViews(start: Int, count: Int)
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open fun removeViewsInLayout(start: Int, count: Int)
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open fun requestChildFocus(child: View, focused: View)
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open fun requestChildRectangleOnScreen(child: View, rectangle: Rect, immediate: Boolean): Boolean
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open fun requestDisallowInterceptTouchEvent(disallowIntercept: Boolean)
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open fun requestFocus(direction: Int, previouslyFocusedRect: Rect): Boolean
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open fun requestLayout()
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open fun requestRectangleOnScreen(rectangle: Rect): Boolean
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fun <T : View?> requireViewById(id: Int): T
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open fun resetPivot()
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open fun resolveSize(size: Int, measureSpec: Int): Int
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open fun resolveSizeAndState(size: Int, measureSpec: Int, childMeasuredState: Int): Int
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fun saveAttributeDataForStyleable(context: Context, styleable: Array<Int>, attrs: AttributeSet, t: TypedArray, defStyleAttr: Int, defStyleRes: Int)
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open fun scheduleDrawable(who: Drawable, what: Runnable, when: Long)
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open fun scrollBy(x: Int, y: Int)
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open fun scrollTo(x: Int, y: Int)
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open fun sendAccessibilityEvent(eventType: Int)
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open fun setAccessibilityDataSensitive(accessibilityDataSensitive: Int)
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open fun setAccessibilityHeading(isHeading: Boolean)
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open fun setAccessibilityPaneTitle(accessibilityPaneTitle: CharSequence)
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open fun setActivated(activated: Boolean)
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open fun setAddStatesFromChildren(addsStates: Boolean)
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open fun setAllowClickWhenDisabled(clickableWhenDisabled: Boolean)
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open fun setAllowedHandwritingDelegatePackage(allowedPackageName: String)
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open fun setAllowedHandwritingDelegatorPackage(allowedPackageName: String)
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open fun setAlpha(alpha: Float)
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open fun setAnimation(animation: Animation)
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open fun setAnimationMatrix(matrix: Matrix)
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open fun setAutofillHints(autofillHints: Array<String>)
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open fun setBackground(background: Drawable)
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open fun setBackgroundColor(color: Int)
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open fun setBackgroundDrawable(background: Drawable)
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open fun setBackgroundResource(resid: Int)
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fun setBottom(bottom: Int)
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open fun setCameraDistance(distance: Float)
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open fun setClickable(clickable: Boolean)
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open fun setClipBounds(clipBounds: Rect)
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open fun setClipChildren(clipChildren: Boolean)
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open fun setClipToOutline(clipToOutline: Boolean)
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open fun setClipToPadding(clipToPadding: Boolean)
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open fun setContentCaptureSession(contentCaptureSession: ContentCaptureSession)
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open fun setContentDescription(contentDescription: CharSequence)
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open fun setContextClickable(contextClickable: Boolean)
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open fun setDefaultFocusHighlightEnabled(defaultFocusHighlightEnabled: Boolean)
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open fun setDescendantFocusability(focusability: Int)
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open fun setDrawingCacheEnabled(enabled: Boolean)
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open fun setDrawingCacheQuality(quality: Int)
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open fun setElevation(elevation: Float)
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open fun setEnabled(enabled: Boolean)
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open fun setFadingEdgeLength(length: Int)
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open fun setFitsSystemWindows(fitSystemWindows: Boolean)
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open fun setFocusable(focusable: Boolean)
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open fun setFocusableInTouchMode(focusableInTouchMode: Boolean)
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open fun setFocusedByDefault(isFocusedByDefault: Boolean)
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open fun setForceDarkAllowed(allow: Boolean)
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open fun setForeground(foreground: Drawable)
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open fun setForegroundGravity(foregroundGravity: Int)
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open fun setHandwritingBoundsOffsets(offsetLeft: Float, offsetTop: Float, offsetRight: Float, offsetBottom: Float)
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open fun setHapticFeedbackEnabled(hapticFeedbackEnabled: Boolean)
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open fun setHasTransientState(hasTransientState: Boolean)
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open fun setHorizontalFadingEdgeEnabled(horizontalFadingEdgeEnabled: Boolean)
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open fun setHorizontalScrollBarEnabled(horizontalScrollBarEnabled: Boolean)
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open fun setHovered(hovered: Boolean)
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open fun setId(id: Int)
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open fun setIsCredential(isCredential: Boolean)
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open fun setIsHandwritingDelegate(isHandwritingDelegate: Boolean)
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open fun setKeepScreenOn(keepScreenOn: Boolean)
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open fun setLabelFor(id: Int)
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open fun setLayerPaint(paint: Paint)
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open fun setLayerType(layerType: Int, paint: Paint)
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open fun setLayoutDirection(layoutDirection: Int)
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open fun setLayoutMode(layoutMode: Int)
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fun setLeft(left: Int)
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fun setLeftTopRightBottom(left: Int, top: Int, right: Int, bottom: Int)
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open fun setLongClickable(longClickable: Boolean)
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open fun setMeasureAllChildren(measureAll: Boolean)
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open fun setMinimumHeight(minHeight: Int)
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open fun setMinimumWidth(minWidth: Int)
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open fun setNextClusterForwardId(nextClusterForwardId: Int)
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open fun setNextFocusDownId(nextFocusDownId: Int)
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open fun setNextFocusForwardId(nextFocusForwardId: Int)
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open fun setNextFocusLeftId(nextFocusLeftId: Int)
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open fun setNextFocusRightId(nextFocusRightId: Int)
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open fun setNextFocusUpId(nextFocusUpId: Int)
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open fun setOverScrollMode(overScrollMode: Int)
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open fun setPadding(left: Int, top: Int, right: Int, bottom: Int)
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open fun setPaddingRelative(start: Int, top: Int, end: Int, bottom: Int)
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open fun setPersistentDrawingCache(drawingCacheToKeep: Int)
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open fun setPivotX(pivotX: Float)
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open fun setPivotY(pivotY: Float)
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open fun setPointerIcon(pointerIcon: PointerIcon)
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fun setPreferKeepClear(preferKeepClear: Boolean)
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open fun setPressed(pressed: Boolean)
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open fun setRenderEffect(renderEffect: RenderEffect)
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fun setRevealOnFocusHint(revealOnFocus: Boolean)
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fun setRight(right: Int)
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open fun setRotation(rotation: Float)
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open fun setRotationX(rotationX: Float)
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open fun setRotationY(rotationY: Float)
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open fun setSaveEnabled(enabled: Boolean)
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open fun setScaleX(scaleX: Float)
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open fun setScaleY(scaleY: Float)
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open fun setScreenReaderFocusable(screenReaderFocusable: Boolean)
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open fun setScrollBarDefaultDelayBeforeFade(scrollBarDefaultDelayBeforeFade: Int)
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open fun setScrollBarFadeDuration(scrollBarFadeDuration: Int)
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open fun setScrollbarFadingEnabled(fadeScrollbars: Boolean)
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open fun setScrollBarSize(scrollBarSize: Int)
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open fun setScrollBarStyle(style: Int)
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open fun setScrollCaptureHint(hint: Int)
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open fun setScrollContainer(isScrollContainer: Boolean)
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open fun setScrollIndicators(indicators: Int)
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open fun setScrollX(value: Int)
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open fun setScrollY(value: Int)
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open fun setSelected(selected: Boolean)
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open fun setSoundEffectsEnabled(soundEffectsEnabled: Boolean)
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open fun setStateDescription(stateDescription: CharSequence)
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open fun setStateListAnimator(stateListAnimator: StateListAnimator)
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open fun setSystemUiVisibility(visibility: Int)
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open fun setTag(tag: Any)
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open fun setTextAlignment(textAlignment: Int)
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open fun setTextDirection(textDirection: Int)
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open fun setTooltipText(tooltipText: CharSequence)
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fun setTop(top: Int)
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open fun setTouchDelegate(delegate: TouchDelegate)
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open fun setTouchscreenBlocksFocus(touchscreenBlocksFocus: Boolean)
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open fun setTransitionAlpha(alpha: Float)
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open fun setTransitionGroup(isTransitionGroup: Boolean)
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fun setTransitionName(transitionName: String)
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open fun setTransitionVisibility(visibility: Int)
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open fun setTranslationX(translationX: Float)
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open fun setTranslationY(translationY: Float)
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open fun setTranslationZ(translationZ: Float)
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open fun setVerticalFadingEdgeEnabled(verticalFadingEdgeEnabled: Boolean)
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open fun setVerticalScrollBarEnabled(verticalScrollBarEnabled: Boolean)
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open fun setVerticalScrollbarPosition(position: Int)
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open fun setVisibility(visibility: Int)
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open fun setWillNotCacheDrawing(willNotCacheDrawing: Boolean)
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open fun setWillNotDraw(willNotDraw: Boolean)
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open fun setX(x: Float)
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open fun setY(y: Float)
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open fun setZ(z: Float)
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open fun showContextMenuForChild(originalView: View): Boolean
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open fun startActionModeForChild(originalView: View, callback: ActionMode.Callback): ActionMode
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open fun startAnimation(animation: Animation)
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fun startDrag(data: ClipData, shadowBuilder: View.DragShadowBuilder, myLocalState: Any, flags: Int): Boolean
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fun startDragAndDrop(data: ClipData, shadowBuilder: View.DragShadowBuilder, myLocalState: Any, flags: Int): Boolean
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open fun startNestedScroll(axes: Int): Boolean
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open fun startViewTransition(view: View)
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open fun stopNestedScroll()
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open fun suppressLayout(suppress: Boolean)
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open fun toString(): String
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open fun transformMatrixToLocal(matrix: Matrix)
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open fun unscheduleDrawable(who: Drawable, what: Runnable)
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open fun willNotDraw(): Boolean