Cylinder

Types

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object Companion

Properties

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var boundingBox: Box
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val indexBuffer: IndexBuffer
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val primitiveType: RenderableManager.PrimitiveType
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val vertexBuffer: VertexBuffer
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Functions

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fun setPrimitivesIndices(engine: Engine, primitivesIndices: List<List<Int>>)
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fun setVertices(engine: Engine, vertices: List<Geometry.Vertex>)
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fun update(engine: Engine, radius: Float = this.radius, height: Float = this.height, center: Position = this.center, sideCount: Int = this.sideCount): Cylinder
fun update(engine: Engine, vertices: List<Geometry.Vertex> = this.vertices, primitivesIndices: List<List<Int>> = this.primitivesIndices): Geometry