Builder

open class Builder(val primitiveType: RenderableManager.PrimitiveType = PrimitiveType.TRIANGLES)

Inheritors

Constructors

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constructor(primitiveType: RenderableManager.PrimitiveType = PrimitiveType.TRIANGLES)

Properties

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val primitiveType: RenderableManager.PrimitiveType

Functions

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open fun build(engine: Engine): Geometry
fun <T : Geometry> build(engine: Engine, constructor: (vertexBuffer: VertexBuffer, indexBuffer: IndexBuffer, offsets: List<IntRange>, boundingBox: Box) -> T): T
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