Package-level declarations

Types

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class AabbDef : Struct
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class ArcDef : Struct
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List of different ways to interpret the orientation axis of an asset when importing it.
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class Color : Struct
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class DataBool : Table
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class DataInt : Table
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class DataQuat : Table
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class DataVec2 : Table
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class DataVec3 : Table
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class DataVec4 : Table
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Potential Input Devices (matches enum in input_manager.
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The directions a layout will grow in.
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The anchor at which the entities will be aligned relative to the canvas.
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The anchor at which the entities will be aligned *within* each row.
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class Mat4x3 : Struct
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class ModelDef : Table
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class Quat : Struct
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class Rect : Struct
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class Recti : Struct
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A variant type that can be converted into a lull::Variant.
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class Vec2 : Struct
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class Vec2i : Struct
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class Vec3 : Struct
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class Vec4 : Struct
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Defines the data structure of a single attribute in a vertex.
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Defines how data in a vertex is interpreted by the shader.