SkeletonDef
Functions
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Effectively a map of a bone to its parent bone.
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For information on how the matrices below are used for skinning, see RigSystem::UpdateShaderTransforms().
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open fun createSkeletonDef(builder: FlatBufferBuilder, bone_namesOffset: Int, bone_parentsOffset: Int, bone_transformsOffset: Int): Int
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Get the underlying ByteBuffer.
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