MaterialTextureDef

Constructors

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constructor()

Properties

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Functions

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open fun __init(_i: Int, _bb: ByteBuffer)
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open fun __reset()
Resets the internal state with a null ByteBuffer and a zero position.
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open fun addName(builder: FlatBufferBuilder, nameOffset: Int)
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open fun addUsage(builder: FlatBufferBuilder, usage: Int)
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open fun addUsagePerChannel(builder: FlatBufferBuilder, usagePerChannelOffset: Int)
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open fun createMaterialTextureDef(builder: FlatBufferBuilder, nameOffset: Int, usage: Int, usage_per_channelOffset: Int): Int
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Get the underlying ByteBuffer.
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open fun name(): String
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open fun startUsagePerChannelVector(builder: FlatBufferBuilder, numElems: Int)
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open fun usage(): Int
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open fun usagePerChannel(j: Int): Int
For textures with multiple usages, this array describes the usage of each channel.
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