ModelInstanceDef
Functions
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
A bounding Aabb for each submesh.
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Describes the structure of the vertex data for the blend shapes.
Link copied to clipboard
Link copied to clipboard
A collection of blendshapes, if they exist.
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
open fun createModelInstanceDef(builder: FlatBufferBuilder, vertex_dataOffset: Int, indices16Offset: Int, indices32Offset: Int, rangesOffset: Int, materialsOffset: Int, vertex_attributesOffset: Int, num_vertices: Long, interleaved: Boolean, shader_to_mesh_bonesOffset: Int, blend_shapesOffset: Int, blend_attributesOffset: Int, aabbsOffset: Int): Int
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Get the underlying ByteBuffer.
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Whether or not the attributes in the vertex data are interleaved.
Link copied to clipboard
The material describing the "look" of each submesh.
Link copied to clipboard
Link copied to clipboard
The total number of vertices stored in the vertex data.
Link copied to clipboard
The range of indices for each submesh.
Link copied to clipboard
Link copied to clipboard
Maps the skeleton bone index to the shader bone index.
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Describes the structure of the vertex data, effectively the VertexFormat.
Link copied to clipboard
Link copied to clipboard
The "raw" vertex data stored as a byte array.
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard