VertexAttributeUsage

Defines how data in a vertex is interpreted by the shader.

Properties

Link copied to clipboard
val BoneIndices: Int = 7
Link copied to clipboard
val BoneWeights: Int = 8
Link copied to clipboard
val Color: Int = 2
Link copied to clipboard
val Invalid: Int = 0
Link copied to clipboard
Link copied to clipboard
val Normal: Int = 4
Link copied to clipboard
val Orientation: Int = 6
Link copied to clipboard
val Position: Int = 1
Link copied to clipboard
val Tangent: Int = 5
Link copied to clipboard
val TexCoord: Int = 3

Functions

Link copied to clipboard
open fun name(e: Int): String