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com.google.ar.sceneform.lullmodel
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DataString
Data
String
class
DataString
:
Table
Members
Constructors
Data
String
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constructor
(
)
Properties
UTF8_CHARSET
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val
UTF8_CHARSET
:
ThreadLocal
<
Charset
>
Functions
__assign
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open
fun
__assign
(
_i
:
Int
,
_bb
:
ByteBuffer
)
:
DataString
__init
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open
fun
__init
(
_i
:
Int
,
_bb
:
ByteBuffer
)
__reset
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open
fun
__reset
(
)
Resets the internal state with a null
ByteBuffer
and a zero position.
add
Value
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open
fun
addValue
(
builder
:
FlatBufferBuilder
,
valueOffset
:
Int
)
create
Data
String
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open
fun
createDataString
(
builder
:
FlatBufferBuilder
,
valueOffset
:
Int
)
:
Int
end
Data
String
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open
fun
endDataString
(
builder
:
FlatBufferBuilder
)
:
Int
get
Byte
Buffer
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open
fun
getByteBuffer
(
)
:
ByteBuffer
Get the underlying ByteBuffer.
get
Root
As
Data
String
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open
fun
getRootAsDataString
(
_bb
:
ByteBuffer
)
:
DataString
open
fun
getRootAsDataString
(
_bb
:
ByteBuffer
,
obj
:
DataString
)
:
DataString
start
Data
String
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open
fun
startDataString
(
builder
:
FlatBufferBuilder
)
value
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open
fun
value
(
)
:
String
value
As
Byte
Buffer
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open
fun
valueAsByteBuffer
(
)
:
ByteBuffer
value
In
Byte
Buffer
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open
fun
valueInByteBuffer
(
_bb
:
ByteBuffer
)
:
ByteBuffer