ModelPipelineDef
Functions
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The model used for collision.
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open fun createModelPipelineDef(builder: FlatBufferBuilder, sourcesOffset: Int, renderablesOffset: Int, collidableOffset: Int, skeletonOffset: Int, texturesOffset: Int): Int
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Get the underlying ByteBuffer.
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The list of models used for rendering.
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The model used for skeletal animations.
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The list of assets to import.
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The textures to be used by the renderables.
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