BlendShape

Constructors

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constructor()

Properties

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Functions

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open fun __assign(_i: Int, _bb: ByteBuffer): BlendShape
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open fun __init(_i: Int, _bb: ByteBuffer)
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open fun __reset()
Resets the internal state with a null ByteBuffer and a zero position.
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open fun addName(builder: FlatBufferBuilder, name: Long)
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open fun addTangentData(builder: FlatBufferBuilder, tangentDataOffset: Int)
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open fun addTangentIndices16(builder: FlatBufferBuilder, tangentIndices16Offset: Int)
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open fun addTangentIndices32(builder: FlatBufferBuilder, tangentIndices32Offset: Int)
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open fun addVertexData(builder: FlatBufferBuilder, vertexDataOffset: Int)
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open fun addVertexIndices16(builder: FlatBufferBuilder, vertexIndices16Offset: Int)
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open fun addVertexIndices32(builder: FlatBufferBuilder, vertexIndices32Offset: Int)
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open fun createBlendShape(builder: FlatBufferBuilder, name: Long, vertex_dataOffset: Int, vertex_indices32Offset: Int, vertex_indices16Offset: Int, tangent_dataOffset: Int, tangent_indices32Offset: Int, tangent_indices16Offset: Int): Int
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open fun endBlendShape(builder: FlatBufferBuilder): Int
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Get the underlying ByteBuffer.
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open fun name(): Long
The name of this blend shape.
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open fun startTangentDataVector(builder: FlatBufferBuilder, numElems: Int)
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open fun startTangentIndices16Vector(builder: FlatBufferBuilder, numElems: Int)
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open fun startTangentIndices32Vector(builder: FlatBufferBuilder, numElems: Int)
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open fun startVertexDataVector(builder: FlatBufferBuilder, numElems: Int)
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open fun startVertexIndices16Vector(builder: FlatBufferBuilder, numElems: Int)
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open fun startVertexIndices32Vector(builder: FlatBufferBuilder, numElems: Int)
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open fun tangentData(j: Int): Int
Contains Tangent data that is necessary to restore original values of blend shape vertices that differ from correspondent mesh vertices in Tangent attribute only OR indentical ones.
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open fun tangentIndices16(j: Int): Int
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open fun tangentIndices32(j: Int): Long
Indices of vertices that differ in Tangent OR indentical ones.
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open fun vertexData(j: Int): Int
Contents vertex data of mesh vertices but with positions and normals adjusted to match this blend shape.
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open fun vertexDataLength(): Int
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open fun vertexIndices16(j: Int): Int
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open fun vertexIndices32(j: Int): Long
Indices of fully stored vertices.
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