BlendShape
Functions
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
open fun createBlendShape(builder: FlatBufferBuilder, name: Long, vertex_dataOffset: Int, vertex_indices32Offset: Int, vertex_indices16Offset: Int, tangent_dataOffset: Int, tangent_indices32Offset: Int, tangent_indices16Offset: Int): Int
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Get the underlying ByteBuffer.
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Contains Tangent data that is necessary to restore original values of blend shape vertices that differ from correspondent mesh vertices in Tangent attribute only OR indentical ones.
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Indices of vertices that differ in Tangent OR indentical ones.
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Contents vertex data of mesh vertices but with positions and normals adjusted to match this blend shape.
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard
Indices of fully stored vertices.
Link copied to clipboard
Link copied to clipboard
Link copied to clipboard