ModelPipelineRenderableDef

Constructors

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constructor()

Properties

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Functions

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open fun __init(_i: Int, _bb: ByteBuffer)
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open fun __reset()
Resets the internal state with a null ByteBuffer and a zero position.
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open fun addAttributes(builder: FlatBufferBuilder, attributesOffset: Int)
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open fun addMaterials(builder: FlatBufferBuilder, materialsOffset: Int)
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open fun addSource(builder: FlatBufferBuilder, sourceOffset: Int)
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open fun attributes(j: Int): Int
Specific vertex attributes to export.
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open fun attributesLength(): Int
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open fun createModelPipelineRenderableDef(builder: FlatBufferBuilder, sourceOffset: Int, materialsOffset: Int, attributesOffset: Int): Int
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Get the underlying ByteBuffer.
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The material properties for the model.
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open fun materialsLength(): Int
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open fun source(): String
The name of ModelPipelineImportDef defining this model.
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open fun startAttributesVector(builder: FlatBufferBuilder, numElems: Int)
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open fun startMaterialsVector(builder: FlatBufferBuilder, numElems: Int)