ModelPipelineMaterialDef

Constructors

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constructor()

Properties

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Functions

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open fun __init(_i: Int, _bb: ByteBuffer)
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open fun __reset()
Resets the internal state with a null ByteBuffer and a zero position.
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open fun addMaterial(builder: FlatBufferBuilder, materialOffset: Int)
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open fun addNameOverride(builder: FlatBufferBuilder, nameOverrideOffset: Int)
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open fun createModelPipelineMaterialDef(builder: FlatBufferBuilder, materialOffset: Int, name_overrideOffset: Int): Int
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Get the underlying ByteBuffer.
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open fun material(): MaterialDef
Description of the desired material.
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open fun nameOverride(): String
Optional replacement name to use at runtime.
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