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R

r - Variable in class com.google.ar.sceneform.rendering.Color
 
r() - Method in class com.google.ar.sceneform.lullmodel.Color
 
ranges(int) - Method in class com.google.ar.sceneform.lullmodel.ModelInstanceDef
The range of indices for each submesh.
ranges(ModelIndexRange, int) - Method in class com.google.ar.sceneform.lullmodel.ModelInstanceDef
 
rangesLength() - Method in class com.google.ar.sceneform.lullmodel.ModelInstanceDef
 
RAW_DEPTH - com.google.ar.sceneform.rendering.CameraStream.DepthMode
The Session is configured to use the DepthMode RAW_DEPTH_ONLY
rawResourceNameToIdentifier(Context, String) - Static method in class com.google.ar.sceneform.utilities.LoadHelper
Return the integer resource id for the specified resource name.
Ray - Class in com.google.ar.sceneform.collision
Mathematical representation of a ray.
Ray() - Constructor for class com.google.ar.sceneform.collision.Ray
Create a ray with an origin of (0,0,0) and a direction of Vector3.forward().
Ray(Vector3, Vector3) - Constructor for class com.google.ar.sceneform.collision.Ray
Create a ray with a specified origin and direction.
raycast(Ray, RayHit, boolean) - Method in class com.google.ar.sceneform.collision.CollisionSystem
 
raycastAll(Ray, ArrayList<T>, BiConsumer<T, Collider>, Supplier<T>) - Method in class com.google.ar.sceneform.collision.CollisionSystem
 
RayHit - Class in com.google.ar.sceneform.collision
Stores the results of ray intersection tests against various types of CollisionShape.
RayHit() - Constructor for class com.google.ar.sceneform.collision.RayHit
 
rayIntersection(Ray, RayHit) - Method in class com.google.ar.sceneform.collision.Plane
 
RCB_MAJOR_VERSION - Static variable in class com.google.ar.sceneform.rendering.SceneformBundle
 
RCB_MINOR_VERSION - Static variable in class com.google.ar.sceneform.rendering.SceneformBundle
 
readCollisionGeometry(SceneformBundleDef) - Static method in class com.google.ar.sceneform.rendering.SceneformBundle
 
readFile(AssetManager, String) - Static method in class com.google.ar.sceneform.utilities.SceneformBufferUtils
 
readStream(InputStream) - Static method in class com.google.ar.sceneform.utilities.SceneformBufferUtils
 
recalculateCameraUvs(Frame) - Method in class com.google.ar.sceneform.rendering.CameraStream
 
recalculateOcclusion(Image) - Method in class com.google.ar.sceneform.rendering.CameraStream
Update the DepthTexture.
recenter() - Method in class com.google.ar.sceneform.lullmodel.ModelPipelineImportDef
Inserts an extra node into the asset hierarchy so that the resulting model is centered around the origin.
reclaimReleasedResources() - Method in class com.google.ar.sceneform.rendering.CleanupRegistry
Polls the ReferenceQueue for garbage collected objects and runs the associated Runnable
reclaimReleasedResources() - Static method in class com.google.ar.sceneform.rendering.Renderer
Releases rendering resources ready for garbage collection
reclaimReleasedResources() - Method in class com.google.ar.sceneform.rendering.ResourceManager
 
reclaimReleasedResources() - Method in interface com.google.ar.sceneform.resources.ResourceHolder
Polls for garbage collected objects and disposes associated data.
reclaimReleasedResources() - Method in class com.google.ar.sceneform.resources.ResourceRegistry
 
reclaimReleasedResources() - Static method in class com.google.ar.sceneform.SceneView
Releases rendering resources ready for garbage collection
Rect - Class in com.google.ar.sceneform.lullmodel
 
Rect() - Constructor for class com.google.ar.sceneform.lullmodel.Rect
 
Recti - Class in com.google.ar.sceneform.lullmodel
 
Recti() - Constructor for class com.google.ar.sceneform.lullmodel.Recti
 
Reflection - Static variable in class com.google.ar.sceneform.lullmodel.MaterialTextureUsage
 
register(Object, CompletableFuture<T>) - Method in class com.google.ar.sceneform.resources.ResourceRegistry
Registers a future to a resource by an id.
register(T, Runnable) - Method in class com.google.ar.sceneform.rendering.CleanupRegistry
Adds trackedOBject to the ReferenceQueue.
release() - Method in class com.google.ar.sceneform.resources.SharedReference
 
releaseByteBuffer(ByteBuffer) - Method in class com.google.flatbuffers.FlatBufferBuilder.ByteBufferFactory
Release a ByteBuffer.
removeChild(Node) - Method in class com.google.ar.sceneform.NodeParent
Removes a node from the children of this NodeParent.
removeCollider(Collider) - Method in class com.google.ar.sceneform.collision.CollisionSystem
 
removeEntity(int) - Method in class com.google.ar.sceneform.rendering.Renderer
 
removeLifecycleListener(Node.LifecycleListener) - Method in class com.google.ar.sceneform.Node
Removes a listener that will be called when node lifecycle events occur.
removeLight(int) - Method in class com.google.ar.sceneform.rendering.Renderer
 
removeOnPeekTouchListener(Scene.OnPeekTouchListener) - Method in class com.google.ar.sceneform.Scene
Removes a listener that will be called before the Scene.OnTouchListener is invoked.
removeOnPeekTouchListener(Scene.OnPeekTouchListener) - Method in class com.google.ar.sceneform.TouchEventSystem
Removes a listener that will be called before the Scene.OnTouchListener is invoked.
removeOnUpdateListener(Scene.OnUpdateListener) - Method in class com.google.ar.sceneform.Scene
Removes a listener that will be called once per frame immediately before the Scene is updated.
removeTransformChangedListener(Node.TransformChangedListener) - Method in class com.google.ar.sceneform.Node
Removes a listener that will be called when the node's transformation changes.
render(long, boolean) - Method in class com.google.ar.sceneform.rendering.Renderer
 
RENDER_ALL - com.google.ar.sceneform.rendering.PlaneRenderer.PlaneRendererMode
Render all possible Planes which are visible to the camera.
RENDER_PRIORITY_DEFAULT - Static variable in class com.google.ar.sceneform.rendering.Renderable
 
RENDER_PRIORITY_FIRST - Static variable in class com.google.ar.sceneform.rendering.Renderable
 
RENDER_PRIORITY_LAST - Static variable in class com.google.ar.sceneform.rendering.Renderable
 
RENDER_TOP_MOST - com.google.ar.sceneform.rendering.PlaneRenderer.PlaneRendererMode
Render only the top most Plane which is visible to the camera.
Renderable - Class in com.google.ar.sceneform.rendering
Base class for rendering in 3D space by attaching to a Node with Node.setRenderable(Renderable).
RenderableDefinition - Class in com.google.ar.sceneform.rendering
Represents the visual information of a Renderable.
RenderableDefinition.Builder - Class in com.google.ar.sceneform.rendering
Factory class for RenderableDefinition.
RenderableDefinition.Submesh - Class in com.google.ar.sceneform.rendering
Represents a Submesh for a RenderableDefinition.
RenderableDefinition.Submesh.Builder - Class in com.google.ar.sceneform.rendering
Factory class for RenderableDefinition.Submesh.
RenderableInstance - Class in com.google.ar.sceneform.rendering
Controls how a Renderable is displayed.
RenderableInstance(TransformProvider, Renderable) - Constructor for class com.google.ar.sceneform.rendering.RenderableInstance
 
RenderableInstance.SkinningModifier - Interface in com.google.ar.sceneform.rendering
Interface for modifying the bone transforms for this specific RenderableInstance.
RenderableInternalFilamentAssetData - Class in com.google.ar.sceneform.rendering
Represents the data used by a Renderable for rendering natively loaded glTF data.
RenderableInternalFilamentAssetData() - Constructor for class com.google.ar.sceneform.rendering.RenderableInternalFilamentAssetData
 
renderables(int) - Method in class com.google.ar.sceneform.lullmodel.ModelPipelineDef
The list of models used for rendering.
renderables(ModelPipelineRenderableDef, int) - Method in class com.google.ar.sceneform.lullmodel.ModelPipelineDef
 
renderablesLength() - Method in class com.google.ar.sceneform.lullmodel.ModelPipelineDef
 
Renderer - Class in com.google.ar.sceneform.rendering
A rendering context.
Renderer(SurfaceView) - Constructor for class com.google.ar.sceneform.rendering.Renderer
 
Renderer.PreRenderCallback - Interface in com.google.ar.sceneform.rendering
 
Repeat - Static variable in class com.google.ar.sceneform.lullmodel.TextureWrap
 
REPEAT - com.google.ar.sceneform.rendering.Texture.Sampler.WrapMode
 
reportBytesDownloaded(long) - Method in interface com.google.ar.sceneform.rendering.LoadGltfListener
 
reportErrorsToStdout() - Method in class com.google.ar.sceneform.lullmodel.ModelPipelineImportDef
some clients do not use LOG to report errors
required(int, int) - Method in class com.google.flatbuffers.FlatBufferBuilder
Checks that a required field has been set in a given table that has just been constructed.
reset() - Method in class com.google.ar.sceneform.collision.RayHit
 
reset() - Method in class com.google.ar.sceneform.HitTestResult
 
resolveUri(Uri, Uri) - Static method in class com.google.ar.sceneform.utilities.LoadHelper
Normalizes Uri's based on a reference Uri.
ResourceHolder - Interface in com.google.ar.sceneform.resources
Pool or cachce for resources
ResourceManager - Class in com.google.ar.sceneform.rendering
Minimal resource manager.
ResourceRegistry<T> - Class in com.google.ar.sceneform.resources
ResourceRegistry keeps track of resources that have been loaded and are in the process of being loaded.
ResourceRegistry() - Constructor for class com.google.ar.sceneform.resources.ResourceRegistry
 
resourceToUri(Context, int) - Static method in class com.google.ar.sceneform.utilities.LoadHelper
Generates a Uri from an Android resource.
resume() - Method in class com.google.ar.sceneform.ArSceneView
Resumes the rendering thread and ARCore session.
resume() - Method in class com.google.ar.sceneform.SceneView
Resume Sceneform, which resumes the rendering thread.
resumeAsync(Executor) - Method in class com.google.ar.sceneform.ArSceneView
Non blocking call to resume the rendering thread and ARCore session in the background
retain() - Method in class com.google.ar.sceneform.resources.SharedReference
 
right() - Static method in class com.google.ar.sceneform.math.Vector3
Gets a Vector3 set to (1, 0, 0)
Right - Static variable in class com.google.ar.sceneform.lullmodel.LayoutHorizontalAlignment
The right border of the rightmost element will align to the right side of the canvas.
RIGHT - com.google.ar.sceneform.rendering.ViewRenderable.HorizontalAlignment
 
RightDown - Static variable in class com.google.ar.sceneform.lullmodel.LayoutFillOrder
The first entity is added leftmost, and subsequent entities go to the right (and then down if wrapping is enabled).
RightUp - Static variable in class com.google.ar.sceneform.lullmodel.LayoutFillOrder
The first entity is added leftmost, and subsequent entities go to the right (and then up if wrapping is enabled).
rotateVector(Quaternion, Vector3) - Static method in class com.google.ar.sceneform.math.Quaternion
Rotates a Vector3 by a Quaternion
rotationBetweenVectors(Vector3, Vector3) - Static method in class com.google.ar.sceneform.math.Quaternion
Get a new Quaternion representing the rotation from one vector to another.
Roughness - Static variable in class com.google.ar.sceneform.lullmodel.MaterialTextureUsage
 
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