A B C D E F G H I K L M N O P Q R S T U V W X Y Z _
All Classes All Packages
All Classes All Packages
All Classes All Packages
R
- r - Variable in class com.google.ar.sceneform.rendering.Color
- r() - Method in class com.google.ar.sceneform.lullmodel.Color
- ranges(int) - Method in class com.google.ar.sceneform.lullmodel.ModelInstanceDef
-
The range of indices for each submesh.
- ranges(ModelIndexRange, int) - Method in class com.google.ar.sceneform.lullmodel.ModelInstanceDef
- rangesLength() - Method in class com.google.ar.sceneform.lullmodel.ModelInstanceDef
- RAW_DEPTH - com.google.ar.sceneform.rendering.CameraStream.DepthMode
-
The
Session
is configured to use the DepthMode RAW_DEPTH_ONLY - rawResourceNameToIdentifier(Context, String) - Static method in class com.google.ar.sceneform.utilities.LoadHelper
-
Return the integer resource id for the specified resource name.
- Ray - Class in com.google.ar.sceneform.collision
-
Mathematical representation of a ray.
- Ray() - Constructor for class com.google.ar.sceneform.collision.Ray
-
Create a ray with an origin of (0,0,0) and a direction of Vector3.forward().
- Ray(Vector3, Vector3) - Constructor for class com.google.ar.sceneform.collision.Ray
-
Create a ray with a specified origin and direction.
- raycast(Ray, RayHit, boolean) - Method in class com.google.ar.sceneform.collision.CollisionSystem
- raycastAll(Ray, ArrayList<T>, BiConsumer<T, Collider>, Supplier<T>) - Method in class com.google.ar.sceneform.collision.CollisionSystem
- RayHit - Class in com.google.ar.sceneform.collision
-
Stores the results of ray intersection tests against various types of CollisionShape.
- RayHit() - Constructor for class com.google.ar.sceneform.collision.RayHit
- rayIntersection(Ray, RayHit) - Method in class com.google.ar.sceneform.collision.Plane
- RCB_MAJOR_VERSION - Static variable in class com.google.ar.sceneform.rendering.SceneformBundle
- RCB_MINOR_VERSION - Static variable in class com.google.ar.sceneform.rendering.SceneformBundle
- readCollisionGeometry(SceneformBundleDef) - Static method in class com.google.ar.sceneform.rendering.SceneformBundle
- readFile(AssetManager, String) - Static method in class com.google.ar.sceneform.utilities.SceneformBufferUtils
- readStream(InputStream) - Static method in class com.google.ar.sceneform.utilities.SceneformBufferUtils
- recalculateCameraUvs(Frame) - Method in class com.google.ar.sceneform.rendering.CameraStream
- recalculateOcclusion(Image) - Method in class com.google.ar.sceneform.rendering.CameraStream
-
Update the DepthTexture.
- recenter() - Method in class com.google.ar.sceneform.lullmodel.ModelPipelineImportDef
-
Inserts an extra node into the asset hierarchy so that the resulting model is centered around the origin.
- reclaimReleasedResources() - Method in class com.google.ar.sceneform.rendering.CleanupRegistry
-
Polls the
ReferenceQueue
for garbage collected objects and runs the associatedRunnable
- reclaimReleasedResources() - Static method in class com.google.ar.sceneform.rendering.Renderer
-
Releases rendering resources ready for garbage collection
- reclaimReleasedResources() - Method in class com.google.ar.sceneform.rendering.ResourceManager
- reclaimReleasedResources() - Method in interface com.google.ar.sceneform.resources.ResourceHolder
-
Polls for garbage collected objects and disposes associated data.
- reclaimReleasedResources() - Method in class com.google.ar.sceneform.resources.ResourceRegistry
- reclaimReleasedResources() - Static method in class com.google.ar.sceneform.SceneView
-
Releases rendering resources ready for garbage collection
- Rect - Class in com.google.ar.sceneform.lullmodel
- Rect() - Constructor for class com.google.ar.sceneform.lullmodel.Rect
- Recti - Class in com.google.ar.sceneform.lullmodel
- Recti() - Constructor for class com.google.ar.sceneform.lullmodel.Recti
- Reflection - Static variable in class com.google.ar.sceneform.lullmodel.MaterialTextureUsage
- register(Object, CompletableFuture<T>) - Method in class com.google.ar.sceneform.resources.ResourceRegistry
-
Registers a future to a resource by an id.
- register(T, Runnable) - Method in class com.google.ar.sceneform.rendering.CleanupRegistry
-
Adds
trackedOBject
to theReferenceQueue
. - release() - Method in class com.google.ar.sceneform.resources.SharedReference
- releaseByteBuffer(ByteBuffer) - Method in class com.google.flatbuffers.FlatBufferBuilder.ByteBufferFactory
-
Release a ByteBuffer.
- removeChild(Node) - Method in class com.google.ar.sceneform.NodeParent
-
Removes a node from the children of this NodeParent.
- removeCollider(Collider) - Method in class com.google.ar.sceneform.collision.CollisionSystem
- removeEntity(int) - Method in class com.google.ar.sceneform.rendering.Renderer
- removeLifecycleListener(Node.LifecycleListener) - Method in class com.google.ar.sceneform.Node
-
Removes a listener that will be called when node lifecycle events occur.
- removeLight(int) - Method in class com.google.ar.sceneform.rendering.Renderer
- removeOnPeekTouchListener(Scene.OnPeekTouchListener) - Method in class com.google.ar.sceneform.Scene
-
Removes a listener that will be called before the
Scene.OnTouchListener
is invoked. - removeOnPeekTouchListener(Scene.OnPeekTouchListener) - Method in class com.google.ar.sceneform.TouchEventSystem
-
Removes a listener that will be called before the
Scene.OnTouchListener
is invoked. - removeOnUpdateListener(Scene.OnUpdateListener) - Method in class com.google.ar.sceneform.Scene
-
Removes a listener that will be called once per frame immediately before the Scene is updated.
- removeTransformChangedListener(Node.TransformChangedListener) - Method in class com.google.ar.sceneform.Node
-
Removes a listener that will be called when the node's transformation changes.
- render(long, boolean) - Method in class com.google.ar.sceneform.rendering.Renderer
- RENDER_ALL - com.google.ar.sceneform.rendering.PlaneRenderer.PlaneRendererMode
-
Render all possible
Plane
s which are visible to the camera. - RENDER_PRIORITY_DEFAULT - Static variable in class com.google.ar.sceneform.rendering.Renderable
- RENDER_PRIORITY_FIRST - Static variable in class com.google.ar.sceneform.rendering.Renderable
- RENDER_PRIORITY_LAST - Static variable in class com.google.ar.sceneform.rendering.Renderable
- RENDER_TOP_MOST - com.google.ar.sceneform.rendering.PlaneRenderer.PlaneRendererMode
-
Render only the top most
Plane
which is visible to the camera. - Renderable - Class in com.google.ar.sceneform.rendering
-
Base class for rendering in 3D space by attaching to a
Node
withNode.setRenderable(Renderable)
. - RenderableDefinition - Class in com.google.ar.sceneform.rendering
-
Represents the visual information of a
Renderable
. - RenderableDefinition.Builder - Class in com.google.ar.sceneform.rendering
-
Factory class for
RenderableDefinition
. - RenderableDefinition.Submesh - Class in com.google.ar.sceneform.rendering
-
Represents a Submesh for a RenderableDefinition.
- RenderableDefinition.Submesh.Builder - Class in com.google.ar.sceneform.rendering
-
Factory class for
RenderableDefinition.Submesh
. - RenderableInstance - Class in com.google.ar.sceneform.rendering
-
Controls how a
Renderable
is displayed. - RenderableInstance(TransformProvider, Renderable) - Constructor for class com.google.ar.sceneform.rendering.RenderableInstance
- RenderableInstance.SkinningModifier - Interface in com.google.ar.sceneform.rendering
-
Interface for modifying the bone transforms for this specific RenderableInstance.
- RenderableInternalFilamentAssetData - Class in com.google.ar.sceneform.rendering
-
Represents the data used by a
Renderable
for rendering natively loaded glTF data. - RenderableInternalFilamentAssetData() - Constructor for class com.google.ar.sceneform.rendering.RenderableInternalFilamentAssetData
- renderables(int) - Method in class com.google.ar.sceneform.lullmodel.ModelPipelineDef
-
The list of models used for rendering.
- renderables(ModelPipelineRenderableDef, int) - Method in class com.google.ar.sceneform.lullmodel.ModelPipelineDef
- renderablesLength() - Method in class com.google.ar.sceneform.lullmodel.ModelPipelineDef
- Renderer - Class in com.google.ar.sceneform.rendering
-
A rendering context.
- Renderer(SurfaceView) - Constructor for class com.google.ar.sceneform.rendering.Renderer
- Renderer.PreRenderCallback - Interface in com.google.ar.sceneform.rendering
- Repeat - Static variable in class com.google.ar.sceneform.lullmodel.TextureWrap
- REPEAT - com.google.ar.sceneform.rendering.Texture.Sampler.WrapMode
- reportBytesDownloaded(long) - Method in interface com.google.ar.sceneform.rendering.LoadGltfListener
- reportErrorsToStdout() - Method in class com.google.ar.sceneform.lullmodel.ModelPipelineImportDef
-
some clients do not use LOG to report errors
- required(int, int) - Method in class com.google.flatbuffers.FlatBufferBuilder
-
Checks that a required field has been set in a given table that has just been constructed.
- reset() - Method in class com.google.ar.sceneform.collision.RayHit
- reset() - Method in class com.google.ar.sceneform.HitTestResult
- resolveUri(Uri, Uri) - Static method in class com.google.ar.sceneform.utilities.LoadHelper
-
Normalizes Uri's based on a reference Uri.
- ResourceHolder - Interface in com.google.ar.sceneform.resources
-
Pool or cachce for resources
- ResourceManager - Class in com.google.ar.sceneform.rendering
-
Minimal resource manager.
- ResourceRegistry<T> - Class in com.google.ar.sceneform.resources
-
ResourceRegistry keeps track of resources that have been loaded and are in the process of being loaded.
- ResourceRegistry() - Constructor for class com.google.ar.sceneform.resources.ResourceRegistry
- resourceToUri(Context, int) - Static method in class com.google.ar.sceneform.utilities.LoadHelper
-
Generates a Uri from an Android resource.
- resume() - Method in class com.google.ar.sceneform.ArSceneView
-
Resumes the rendering thread and ARCore session.
- resume() - Method in class com.google.ar.sceneform.SceneView
-
Resume Sceneform, which resumes the rendering thread.
- resumeAsync(Executor) - Method in class com.google.ar.sceneform.ArSceneView
-
Non blocking call to resume the rendering thread and ARCore session in the background
- retain() - Method in class com.google.ar.sceneform.resources.SharedReference
- right() - Static method in class com.google.ar.sceneform.math.Vector3
-
Gets a Vector3 set to (1, 0, 0)
- Right - Static variable in class com.google.ar.sceneform.lullmodel.LayoutHorizontalAlignment
-
The right border of the rightmost element will align to the right side of the canvas.
- RIGHT - com.google.ar.sceneform.rendering.ViewRenderable.HorizontalAlignment
- RightDown - Static variable in class com.google.ar.sceneform.lullmodel.LayoutFillOrder
-
The first entity is added leftmost, and subsequent entities go to the right (and then down if wrapping is enabled).
- RightUp - Static variable in class com.google.ar.sceneform.lullmodel.LayoutFillOrder
-
The first entity is added leftmost, and subsequent entities go to the right (and then up if wrapping is enabled).
- rotateVector(Quaternion, Vector3) - Static method in class com.google.ar.sceneform.math.Quaternion
-
Rotates a Vector3 by a Quaternion
- rotationBetweenVectors(Vector3, Vector3) - Static method in class com.google.ar.sceneform.math.Quaternion
-
Get a new Quaternion representing the rotation from one vector to another.
- Roughness - Static variable in class com.google.ar.sceneform.lullmodel.MaterialTextureUsage
All Classes All Packages