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Package com.google.ar.sceneform.lullmodel
Class Summary
Class
Description
AabbDef
ArcDef
AxisSystem
List of different ways to interpret the orientation axis of an asset when importing it.
BlendShape
Color
DataBool
DataBytes
DataFloat
DataHashValue
DataInt
DataQuat
DataString
DataVec2
DataVec3
DataVec4
DeviceType
Potential Input Devices (matches enum in input_manager.h)
KeyVariantPairDef
LayoutFillOrder
The directions a layout will grow in.
LayoutHorizontalAlignment
The anchor at which the entities will be aligned relative to the canvas.
LayoutVerticalAlignment
The anchor at which the entities will be aligned *within* each row.
Mat4x3
MaterialDef
MaterialTextureDef
MaterialTextureUsage
ModelDef
ModelIndexRange
ModelInstanceDef
ModelPipelineCollidableDef
ModelPipelineDef
ModelPipelineImportDef
ModelPipelineMaterialDef
ModelPipelineRenderableDef
ModelPipelineSkeletonDef
OptionalBool
Quat
Rect
Recti
SkeletonDef
SubmeshAabb
TextureDef
TextureFiltering
TextureTargetType
TextureWrap
VariantArrayDef
VariantArrayDefImpl
VariantDef
A variant type that can be converted into a lull::Variant.
VariantMapDef
Vec2
Vec2i
Vec3
Vec4
VertexAttribute
VertexAttributeType
Defines the data structure of a single attribute in a vertex.
VertexAttributeUsage
Defines how data in a vertex is interpreted by the shader.