Box |
Mathematical representation of a box.
|
Collider |
Represents the collision information associated with a transformation that can be attached to the
collision system.
|
CollisionShape |
Base class for all types of shapes that collision checks can be performed against.
|
CollisionSystem |
Manages all of the colliders within a scene.
|
Plane |
Mathematical representation of a plane with an infinite size.
|
Ray |
Mathematical representation of a ray.
|
RayHit |
Stores the results of ray intersection tests against various types of CollisionShape.
|
Sphere |
Mathematical representation of a sphere.
|