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H

h() - Method in class com.google.ar.sceneform.lullmodel.Rect
 
h() - Method in class com.google.ar.sceneform.lullmodel.Recti
 
HALF - com.google.ar.sceneform.SceneView.FrameRate
divide the maximal allowed frame rate by 2
Hand - Static variable in class com.google.ar.sceneform.lullmodel.DeviceType
 
hasAnimations() - Method in interface com.google.ar.sceneform.animation.AnimatableModel
hashCode() - Method in class com.google.ar.sceneform.math.Quaternion
 
hashCode() - Method in class com.google.ar.sceneform.math.Vector3
 
hashKey() - Method in class com.google.ar.sceneform.lullmodel.KeyVariantPairDef
 
hasTrackedAugmentedImage() - Method in class com.google.ar.sceneform.ArSceneView
Retrieve if the view has already tracked a Augmented Image.
hasTrackedPlane() - Method in class com.google.ar.sceneform.ArSceneView
Retrieve if the view has already tracked a plane.
HeadlessEngineWrapper - Class in com.google.ar.sceneform.rendering
Interface for the swiftshader backed version of the Filament engine.
HeadlessEngineWrapper() - Constructor for class com.google.ar.sceneform.rendering.HeadlessEngineWrapper
 
HeapByteBufferFactory() - Constructor for class com.google.flatbuffers.FlatBufferBuilder.HeapByteBufferFactory
 
Height - Static variable in class com.google.ar.sceneform.lullmodel.MaterialTextureUsage
 
hitTest(MotionEvent, boolean) - Method in class com.google.ar.sceneform.Scene
Tests to see if a motion event is touching any nodes within the scene, based on a ray hit test whose origin is the screen position of the motion event, and outputs a HitTestResult containing the node closest to the screen.
hitTest(Ray, boolean) - Method in class com.google.ar.sceneform.Scene
Tests to see if a ray is hitting any nodes within the scene and outputs a HitTestResult containing the node closest to the ray origin that intersects with the ray.
hitTestAll(MotionEvent) - Method in class com.google.ar.sceneform.Scene
Tests to see if a motion event is touching any nodes within the scene and returns a list of HitTestResults containing all of the nodes that were hit, sorted by distance.
hitTestAll(Ray) - Method in class com.google.ar.sceneform.Scene
Tests to see if a ray is hitting any nodes within the scene and returns a list of HitTestResults containing all of the nodes that were hit, sorted by distance.
HitTestResult - Class in com.google.ar.sceneform
Stores the results of calls to Scene.hitTest and Scene.hitTestAll.
HitTestResult() - Constructor for class com.google.ar.sceneform.HitTestResult
 
Hmd - Static variable in class com.google.ar.sceneform.lullmodel.DeviceType
 
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