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H
- h() - Method in class com.google.ar.sceneform.lullmodel.Rect
- h() - Method in class com.google.ar.sceneform.lullmodel.Recti
- HALF - com.google.ar.sceneform.SceneView.FrameRate
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divide the maximal allowed frame rate by 2
- Hand - Static variable in class com.google.ar.sceneform.lullmodel.DeviceType
- hasAnimations() - Method in interface com.google.ar.sceneform.animation.AnimatableModel
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Return true if
AnimatableModel.getAnimationCount()
> 0 - hashCode() - Method in class com.google.ar.sceneform.math.Quaternion
- hashCode() - Method in class com.google.ar.sceneform.math.Vector3
- hashKey() - Method in class com.google.ar.sceneform.lullmodel.KeyVariantPairDef
- hasTrackedAugmentedImage() - Method in class com.google.ar.sceneform.ArSceneView
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Retrieve if the view has already tracked a Augmented Image.
- hasTrackedPlane() - Method in class com.google.ar.sceneform.ArSceneView
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Retrieve if the view has already tracked a plane.
- HeadlessEngineWrapper - Class in com.google.ar.sceneform.rendering
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Interface for the swiftshader backed version of the Filament engine.
- HeadlessEngineWrapper() - Constructor for class com.google.ar.sceneform.rendering.HeadlessEngineWrapper
- HeapByteBufferFactory() - Constructor for class com.google.flatbuffers.FlatBufferBuilder.HeapByteBufferFactory
- Height - Static variable in class com.google.ar.sceneform.lullmodel.MaterialTextureUsage
- hitTest(MotionEvent, boolean) - Method in class com.google.ar.sceneform.Scene
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Tests to see if a motion event is touching any nodes within the scene, based on a ray hit test whose origin is the screen position of the motion event, and outputs a HitTestResult containing the node closest to the screen.
- hitTest(Ray, boolean) - Method in class com.google.ar.sceneform.Scene
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Tests to see if a ray is hitting any nodes within the scene and outputs a HitTestResult containing the node closest to the ray origin that intersects with the ray.
- hitTestAll(MotionEvent) - Method in class com.google.ar.sceneform.Scene
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Tests to see if a motion event is touching any nodes within the scene and returns a list of HitTestResults containing all of the nodes that were hit, sorted by distance.
- hitTestAll(Ray) - Method in class com.google.ar.sceneform.Scene
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Tests to see if a ray is hitting any nodes within the scene and returns a list of HitTestResults containing all of the nodes that were hit, sorted by distance.
- HitTestResult - Class in com.google.ar.sceneform
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Stores the results of calls to Scene.hitTest and Scene.hitTestAll.
- HitTestResult() - Constructor for class com.google.ar.sceneform.HitTestResult
- Hmd - Static variable in class com.google.ar.sceneform.lullmodel.DeviceType
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