environment

Defines the lighting environment and the skybox of the scene.

Environments are usually captured as high-resolution HDR equirectangular images and processed by the cmgen tool to generate the data needed by IndirectLight.

You can also process an hdr at runtime but this is more consuming.

  • Currently IndirectLight is intended to be used for "distant probes", that is, to represent global illumination from a distant (i.e. at infinity) environment, such as the sky or distant mountains. Only a single IndirectLight can be used in a Scene. This limitation will be lifted in the future.

  • When added to a Scene, the Skybox fills all untouched pixels.

See also