skybox
The Skybox is drawn last and covers all pixels not touched by geometry.
When added to a SceneView, the Skybox fills all untouched pixels.
The Skybox to use to fill untouched pixels, or null to unset the Skybox.
See also
Skybox.Builder
The Skybox is drawn last and covers all pixels not touched by geometry.
When added to a SceneView, the Skybox fills all untouched pixels.
The Skybox to use to fill untouched pixels, or null to unset the Skybox.