createEnvironment
fun createEnvironment(engine: Engine, isOpaque: Boolean = true, indirectLight: IndirectLight? = null, skybox: Skybox? = Skybox.Builder()
.color(colorOf(rgb = 0.0f, a = if (isOpaque) 1.0f else 0.0f).toFloatArray())
.build(engine), sphericalHarmonics: List<Float>? = null): Environment