createEnvironment

fun createEnvironment(environmentLoader: EnvironmentLoader, isOpaque: Boolean = true): Environment
fun createEnvironment(engine: Engine, isOpaque: Boolean = true, indirectLight: IndirectLight? = null, skybox: Skybox? = Skybox.Builder() .color(colorOf(rgb = 0.0f, a = if (isOpaque) 1.0f else 0.0f).toFloatArray()) .build(engine), sphericalHarmonics: List<Float>? = null): Environment