worldToScreenPoint

Deprecated

Use view.worldToScreen(point)

Replace with

view.worldToScreen(point)

Convert a point from world space into screen space.

The X value is negative when the point is left of the viewport, between 0 and the width of the io.github.sceneview.SceneView when the point is within the viewport, and greater than the width when the point is to the right of the viewport.

The Y value is negative when the point is below the viewport, between 0 and the height of the io.github.sceneview.SceneView when the point is within the viewport, and greater than the height when the point is above the viewport.

The Z value is always 0 since the return value is a 2D coordinate.

Return

a new vector that represents the point in screen-space.

Parameters

point

the point in world space to convert