update
fun update(engine: Engine, size: Size = this.size, center: Position = this.center, normal: Direction = this.normal, uvScale: UvScale = this.uvScale): Plane
Update the geometry
Parameters
size
Size of the constructed plane
center
Center of the constructed plane
normal
Looking at direction
uvScale
UVs coordinates
One way to tile the texture is by adjusting the UV coordinates of your model to extend beyond 0 to 1 and setting the TextureSampler's WrapMode to REPEAT.