Class Texture.Sampler.Builder
- java.lang.Object
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- com.google.ar.sceneform.rendering.Texture.Sampler.Builder
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- Enclosing class:
- Texture.Sampler
public static class Texture.Sampler.Builder extends java.lang.ObjectBuilder for constructing Sampler objects.
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Constructor Summary
Constructors Constructor Description Builder()
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Method Summary
All Methods Instance Methods Concrete Methods Modifier and Type Method Description Texture.Samplerbuild()Construct a Sampler from the properties of the Builder.Texture.Sampler.BuildersetMagFilter(Texture.Sampler.MagFilter magFilter)Set the magnification function used whenever the level-of-detail function determines that the texture should be magnified.Texture.Sampler.BuildersetMinFilter(Texture.Sampler.MinFilter minFilter)Set the minifying function used whenever the level-of-detail function determines that the texture should be minified.Texture.Sampler.BuildersetMinMagFilter(Texture.Sampler.MagFilter minMagFilter)Set both the texture minifying function and magnification function.Texture.Sampler.BuildersetWrapMode(Texture.Sampler.WrapMode wrapMode)Set the wrap mode for all texture coordinates.Texture.Sampler.BuildersetWrapModeR(Texture.Sampler.WrapMode wrapMode)Set the wrap mode for texture coordinate R.Texture.Sampler.BuildersetWrapModeS(Texture.Sampler.WrapMode wrapMode)Set the wrap mode for texture coordinate S.Texture.Sampler.BuildersetWrapModeT(Texture.Sampler.WrapMode wrapMode)Set the wrap mode for texture coordinate T.
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Method Detail
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setMinMagFilter
public Texture.Sampler.Builder setMinMagFilter(Texture.Sampler.MagFilter minMagFilter)
Set both the texture minifying function and magnification function.
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setMinFilter
public Texture.Sampler.Builder setMinFilter(Texture.Sampler.MinFilter minFilter)
Set the minifying function used whenever the level-of-detail function determines that the texture should be minified.
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setMagFilter
public Texture.Sampler.Builder setMagFilter(Texture.Sampler.MagFilter magFilter)
Set the magnification function used whenever the level-of-detail function determines that the texture should be magnified.
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setWrapMode
public Texture.Sampler.Builder setWrapMode(Texture.Sampler.WrapMode wrapMode)
Set the wrap mode for all texture coordinates. The wrap mode determines how a texture is rendered for uv coordinates outside the range of [0, 1].
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setWrapModeS
public Texture.Sampler.Builder setWrapModeS(Texture.Sampler.WrapMode wrapMode)
Set the wrap mode for texture coordinate S. The wrap mode determines how a texture is rendered for uv coordinates outside the range of [0, 1].
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setWrapModeT
public Texture.Sampler.Builder setWrapModeT(Texture.Sampler.WrapMode wrapMode)
Set the wrap mode for texture coordinate T. The wrap mode determines how a texture is rendered for uv coordinates outside the range of [0, 1].
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setWrapModeR
public Texture.Sampler.Builder setWrapModeR(Texture.Sampler.WrapMode wrapMode)
Set the wrap mode for texture coordinate R. The wrap mode determines how a texture is rendered for uv coordinates outside the range of [0, 1].
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build
public Texture.Sampler build()
Construct a Sampler from the properties of the Builder.
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