setProjection

fun setProjection(fovInDegrees: Double, near: Float = _near, far: Float = _far, direction: Camera.Fov = Camera.Fov.VERTICAL, aspect: Double = getViewPortAspect())

Sets the projection matrix from the field-of-view.

Parameters

fovInDegrees

full field-of-view in degrees. 0 <fovInDegrees< 180

aspect

aspect ratio width/height. aspect 0

near

distance in world units from the camera to the near plane. The near plane's position in view space is z = -near. Precondition: near 0 for Projection.PERSPECTIVE or near != far for Projection.ORTHO.

far

distance in world units from the camera to the far plane. The far plane's position in view space is z = -far. Precondition: far near for Projection.PERSPECTIVE or far != near for Projection.ORTHO.

direction

direction of the field-of-view parameter.

These parameters are silently modified to meet the preconditions above.