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Cube
Sphere
Cylinder
Plane
Directional Light
Point Light
Spot Light

Adds Filament lights via addLight() — directional, point, and spot. Mirrors Android's LightNode demos. Each added light is tracked so removeNode() can clear it.

Animated Model
Select a model and press Play.

Drives glTF keyframe & skinning animation via playAnimation() / stopAnimation() — the web counterpart of Android's Animation demos.

3D Text Node

Renders text as a textured quad via createText() — the web face of Android's Text demo. Optionally billboards to always face the camera.

IBL Environment
Background
Bloom
Enabled
Double Pendulum

A chaotic two-link pendulum. The integrator math mirrors the shared DoublePendulum simulation in sceneview-core (KMP) — the same physics drives the Android and iOS demos. Adapted from @radcli14's twolinks.

Orbiting Bell

A looping bell tone orbits the scene as a SpatialAudioNode. The sound pans between your ears and fades with distance — driven by a Web Audio PannerNode in HRTF mode. The audio listener tracks the orbit camera, so the same code maps 1:1 onto the Android and iOS Spatial Audio demos. Headphones recommended.

SceneView is Apache 2.0. The 3D models, environments and media bundled in this demo keep the license granted by their authors — click a card to open the original page. Generated from assets/catalog.json.
Rendering
Bloom
Auto-rotate
Background
Drag Orbit
Scroll Zoom
Right-drag Pan
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