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Cube
Sphere
Cylinder
Plane
Directional Light
Point Light
Spot Light

Adds Filament lights via addLight() — directional, point, and spot. Mirrors Android's LightNode demos. Each added light is tracked so removeNode() can clear it.

Animated Model
Select a model and press Play.

Drives glTF keyframe & skinning animation via playAnimation() / stopAnimation() — the web counterpart of Android's Animation demos.

3D Text Node

Renders text as a textured quad via createText() — the web face of Android's Text demo. Optionally billboards to always face the camera.

IBL Environment
Background
Bloom
Enabled
Double Pendulum

A chaotic two-link pendulum. The integrator math mirrors the shared DoublePendulum simulation in sceneview-core (KMP) — the same physics drives the Android and iOS demos. Adapted from @radcli14's twolinks.

Orbiting Bell

A looping bell tone orbits the scene as a SpatialAudioNode. The sound pans between your ears and fades with distance — driven by a Web Audio PannerNode in HRTF mode. The audio listener tracks the orbit camera, so the same code maps 1:1 onto the Android and iOS Spatial Audio demos. Headphones recommended.

Rendering
Bloom
Auto-rotate
Background
Drag Orbit
Scroll Zoom
Right-drag Pan
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