3D and AR for every platform

The most comprehensive 3D and AR SDK for Jetpack Compose, SwiftUI, and the Web. Built for performance, designed for developers.

android Android
phone_iphone iOS
language Web
visibility visionOS
desktop_windows Desktop
tv TV
Flutter
React Native
3D Scene Preview
Loading 3D engine…
Rendered live by SceneView Web (Filament.js WASM)
9
Platforms
26+
Node types
5
Lines for 3D
60fps
PBR on mobile
32
MCP AI tools
~3MB
APK overhead

Get started in seconds

Pick your platform, paste one line, and you are running 3D.

// build.gradle.kts
dependencies {
    // 3D only
    implementation("io.github.sceneview:sceneview:3.6.0")
    // 3D + AR
    implementation("io.github.sceneview:arsceneview:3.6.0")
}
// Swift Package Manager
// Add in Xcode: File → Add Package Dependencies

"https://github.com/sceneview/sceneview-swift"
// Version: 3.6.0

import SceneViewSwift
// One line in your HTML:
<script src="https://cdn.jsdelivr.net/npm/sceneview-web@3.6.0/sceneview.js"></script>

// Then use the API:
SceneView.modelViewer("canvas", "model.glb")
# pubspec.yaml (coming soon on pub.dev)
dependencies:
  sceneview_flutter:
    git:
      url: https://github.com/sceneview/sceneview
      path: flutter
// package.json
"dependencies": {
  "react-native-sceneview": "github:sceneview/sceneview#react-native"
}

// Then run:
npm install
npx pod-install // iOS only
// Claude Desktop — add to claude_desktop_config.json
{
  "mcpServers": {
    "sceneview": {
      "command": "npx",
      "args": ["sceneview-mcp"]
    }
  }
}

// Claude Code — run from terminal
claude mcp add sceneview -- npx sceneview-mcp
// Compose Desktop (alpha — software renderer)
git clone https://github.com/sceneview/sceneview
cd sceneview/samples/desktop-demo
./gradlew run

Powerful from day one.

Declarative 3D

Write scenes like UI. Compose-style state management, reactive updates, and a node tree that mirrors your mental model.

AR Ready

Surface detection, light estimation, and anchor placement with ARCore and ARKit. One API, both platforms.

AI-First SDK

32 MCP tools let Claude, Cursor, and Windsurf generate correct SceneView code on the first try. No hallucinated APIs.

Cross-Platform

One mental model, every device. Shared geometry, animation, and collision logic via Kotlin Multiplatform.

Native Renderers

Filament (Vulkan/WebGL2) on Android and Web. RealityKit (Metal) on Apple. Zero abstraction overhead.

Open Source

Apache 2.0 licensed. Transparent roadmap, active community, and enterprise-ready from day one.

Write once, render everywhere

Native performance with a unified API philosophy.

Kotlin (Jetpack Compose)
Scene(
    modifier = Modifier.fillMaxSize(),
    nodes = listOf(
        ModelNode(
            model = "models/drone.glb",
            autoAnimate = true,
            scale = 0.5f
        )
    ),
    environment = Environment(
        hdr = "skybox.hdr"
    )
)
Swift (SwiftUI)
SceneView {
    Model(named: "drone")
        .rotation(x: .pi/4)
        .scale(0.5)
        .onTap {
            print("Drone selected")
        }
}
.environment(named: "outdoor")
.edgesIgnoringSafeArea(.all)
JavaScript (Web)
// One line in your HTML:
<script src="sceneview.js"></script>

// Render a 3D model:
SceneView.modelViewer("canvas", "model.glb", {
  backgroundColor: [0.05, 0.05, 0.08, 1],
  lightIntensity: 150000,
  fov: 35
})
Claude (AI)
// Ask Claude with SceneView MCP:

"Build me an AR app that lets users
 place 3D furniture in their room"

// Claude generates correct, working code
// with SceneView on the first try.

// Setup:
claude mcp add sceneview -- npx sceneview-mcp
AI-first SDK

Built for AI assistants

SceneView is the first 3D SDK designed so AI assistants generate correct, working code on the first try. MCP integration gives Claude, Cursor, and Windsurf full access to the API reference, samples, and best practices.

// Claude Code
claude mcp add sceneview -- npx sceneview-mcp
Claude Code — SceneView Project
You Build me a 3D product viewer with AR try-on for shoes
Claude

Using SceneView MCP to generate your app...

// MainActivity.kt

ARScene(

  planeRenderer = true,

  onTapAR = { hitResult ->

    AnchorNode(hitResult) {

      ModelNode("shoe.glb")

    }

  }

)

✓ App compiles and runs. Point camera at floor, tap to place shoe.

Built for real products

From e-commerce to healthcare — SceneView powers production 3D and AR experiences.

E-Commerce

3D Product Viewer

Interactive 360-degree product views with AR try-on. Replace flat photos, boost conversion.

Scene { ModelNode("shoe.glb") }
Architecture

AR Room Staging

Place furniture and visualize spaces in real-time AR with surface detection and shadows.

ARScene { AnchorNode { ModelNode("chair.glb") } }
Healthcare

Medical 3D Viewer

Interactive anatomy models, surgical planning, and patient education with PBR rendering.

Scene { ModelNode("organ.glb", autoAnimate = true) }
Automotive

Car Configurator

Real-time material switching, color variants, and AR showroom with high-fidelity PBR.

Scene { ModelNode("car.glb", autoAnimate = true) }

How SceneView compares

The lightweight alternative to heavy game engines for 3D in native apps.

SceneView Unity Filament (direct) Three.js Babylon.js RealityKit SDK
Setup time 2 min (1 dep) 30+ min 15 min (C++ build) 5 min (npm) 5 min (npm) 10 min (Xcode)
Binary overhead ~3 MB ~30 MB+ ~2 MB ~600 KB (JS) ~800 KB (JS) Built-in
Compose / SwiftUI Native (first-class) None None (imperative C++) N/A (web only) N/A (web only) SwiftUI native
Platforms 9 (mobile + web + XR) 20+ (game focus) Android, web, desktop Web only Web only Apple only
Learning curve Low (Compose/SwiftUI) High (C#, ECS) High (C++/JNI) Medium (JS) Medium (JS) Medium (Swift)
AI code gen 32 MCP tools No MCP No MCP No MCP No MCP No MCP
Renderer Filament + RealityKit Custom (proprietary) Filament WebGL/WebGPU WebGL/WebGPU Metal

Filament is SceneView's rendering engine on Android and Web. SceneView adds the declarative API, scene graph, AR integration, and cross-platform abstractions on top.

Community & Metrics

Real numbers from a growing open-source ecosystem.

50K+
Maven Central downloads
5K+
npm downloads (MCP)
1K+
npm downloads (Web)
1.9K
GitHub stars
group
30+
Contributors
devices
9
Platforms
bash — 80x24
$ npm install sceneview-mcp
+ sceneview-mcp@3.5.4
added 12 packages from 8 contributors and audited 42 packages in 1.2s

Success! Ready to use SceneView in your project.