v3.5.2 — Open Source

3D & AR
in a few lines
of code

The open-source, AI-first SDK for building 3D and augmented reality apps. Jetpack Compose, SwiftUI, Web, Flutter, React Native — one declarative API, native performance everywhere.

Android iOS macOS visionOS Web TV Flutter React Native
Loading 3D engine…
Rendered live by SceneView Web (Filament.js WASM)
9
Platforms
26+
Node types
5
Lines for 3D
60fps
PBR on mobile
22
MCP AI tools
~3MB
APK overhead

Get started in seconds

Pick your platform, paste one line, and you are running 3D.

// build.gradle.kts
dependencies {
    // 3D only
    implementation("io.github.sceneview:sceneview:3.5.2")
    // 3D + AR
    implementation("io.github.sceneview:arsceneview:3.5.2")
}
// Swift Package Manager
// Add in Xcode: File → Add Package Dependencies

"https://github.com/sceneview/sceneview-swift"
// Version: 3.5.2

import SceneViewSwift
// One line in your HTML:
<script src="https://cdn.jsdelivr.net/npm/sceneview-web@3.5.2/sceneview.js"></script>

// Then use the API:
SceneView.modelViewer("canvas", "model.glb")
# pubspec.yaml (coming soon on pub.dev)
dependencies:
  sceneview_flutter:
    git:
      url: https://github.com/sceneview/sceneview
      path: flutter
// package.json
"dependencies": {
  "react-native-sceneview": "github:sceneview/sceneview#react-native"
}

// Then run:
npm install
npx pod-install // iOS only
// Claude Desktop — add to claude_desktop_config.json
{
  "mcpServers": {
    "sceneview": {
      "command": "npx",
      "args": ["sceneview-mcp"]
    }
  }
}

// Claude Code — run from terminal
claude mcp add sceneview -- npx sceneview-mcp
// Compose Desktop (alpha — software renderer)
git clone https://github.com/sceneview/sceneview
cd sceneview/samples/desktop-demo
./gradlew run

Declarative 3D in a few lines

Write 3D scenes the same way you write UI — composable, reactive, simple.

Scene(
    modifier = Modifier.fillMaxSize(),
    engine = rememberEngine(),
    modelLoader = rememberModelLoader(engine),
    environmentLoader = rememberEnvironmentLoader(engine),
    environment = rememberEnvironment(environmentLoader, "envs/sky.hdr"),
    cameraNode = rememberCameraNode(engine) {
        position(0f, 0f, 4f)
    },
    cameraManipulator = rememberCameraManipulator()
) {
    ModelNode(
        modelInstance = rememberModelInstance(
            modelLoader, "models/helmet.glb"
        )
    )
}
import SceneViewSwift

struct ContentView: View {
    var body: some View {
        SceneView {
            ModelNode(
                name: "helmet",
                modelName: "DamagedHelmet",
                modelExtension: "usdz"
            )
            .position([0, 0, -1])
            .scale(0.3)
        }
    }
}
// One line in your HTML:
<script src="sceneview.js"></script>

// Render a 3D model:
SceneView.modelViewer("canvas", "model.glb", {
  backgroundColor: [0.05, 0.05, 0.08, 1],
  lightIntensity: 150000,
  fov: 35
})
// Ask Claude with SceneView MCP:

"Build me an AR app that lets users
 place 3D furniture in their room"

// Claude generates correct, working code
// with SceneView on the first try.

// Setup:
claude mcp add sceneview -- npx sceneview-mcp

Everything you need for 3D & AR

Production-ready primitives built on native renderers — Filament on Android, RealityKit on Apple.

Model Viewer

Load glTF, GLB, and USDZ with one composable. Auto-orbit, camera controls, HDR lighting, and shadows out of the box.

Augmented Reality

Plane detection, hit testing, cloud anchors, augmented images. ARCore on Android, ARKit on iOS — unified API.

Procedural Geometry

Generate cubes, spheres, cylinders, paths, and shapes at runtime. Earcut triangulation, physics, spring animations.

Cross-Platform

One API across Android, iOS, macOS, visionOS, Web, TV, Flutter, and React Native. Native renderers, shared logic.

AI-First SDK

22 MCP tools so Claude, Cursor, and Windsurf generate correct SceneView code on the first try. Docs optimized for AI.

PBR Rendering

Physically-based rendering with iridescence, sheen, clearcoat, and transmission. Filament delivers photo-real quality.

AI-first SDK

Built for AI assistants

SceneView is the first 3D SDK designed so AI assistants generate correct, working code on the first try. MCP integration gives Claude, Cursor, and Windsurf full access to the API reference, samples, and best practices.

// Claude Code
claude mcp add sceneview -- npx sceneview-mcp
sceneview-mcp on npm
Claude Code — SceneView Project
You Build me a 3D product viewer with AR try-on for shoes
Claude

Using SceneView MCP to generate your app...

// MainActivity.kt

ARScene(

  planeRenderer = true,

  onTapAR = { hitResult ->

    AnchorNode(hitResult) {

      ModelNode("shoe.glb")

    }

  }

)

✓ App compiles and runs. Point camera at floor, tap to place shoe.

Built for real products

Interact with these 3D models — orbit, zoom, rotate. Powered by SceneView Web (Filament.js).

Drag to orbit
E-commerce

3D Product Viewer

Replace flat product photos with interactive 3D. Customers orbit, zoom, and inspect every angle. AR lets them place products in their space — boosting conversion by up to 94%.

Scene {
  ModelNode("sneaker.glb")
}
Drag to orbit
Furniture & AR

AR Room Staging

Let customers place furniture in their real room using AR. Anchor 3D models to detected surfaces with a single tap. Accurate scale, real-time shadows.

ARScene {
  AnchorNode {
    ModelNode("chair.glb")
  }
}
Drag to orbit
Luxury & Detail

PBR Material Showcase

Physically-based rendering with iridescence, sheen, and clearcoat. Filament renders materials indistinguishable from photography — perfect for luxury goods and collectibles.

Scene {
  ModelNode("product.glb",
    autoAnimate = true)
}
Drag to orbit
Gaming & Entertainment

Animated Characters

Skeletal animation, blend shapes, physics simulation. Build character-driven experiences with Compose state management. No game engine required.

Scene {
  ModelNode("fox.glb",
    autoAnimate = true)
}

How SceneView compares

The lightweight alternative to heavy game engines for 3D in native apps.

SceneView Unity ARCore SDK RealityKit SDK
Setup time 2 min (1 dependency) 30+ min (install editor) 15 min (manual setup) 10 min (Xcode only)
APK size impact ~3 MB ~30 MB+ ~5 MB N/A (iOS only)
Compose / SwiftUI Native (first-class) None (separate engine) Partial (wrapper) SwiftUI native
Learning curve Low (Compose patterns) High (C#, editor, ECS) Medium (imperative) Medium (Swift only)
AI code generation 22 MCP tools No MCP No MCP No MCP

What developers say

Production teams building real apps with SceneView.

"We replaced our entire custom OpenGL pipeline with SceneView in two days. The Compose integration is seamless — our 3D product viewer now shares state with the rest of the UI naturally."
MK
M. Kowalski
Senior Android Developer
"SceneViewSwift gave us AR on iOS without fighting RealityKit boilerplate. The SwiftUI-native API means our designers can read the code and understand what each node does."
SL
S. Larsson
iOS Lead, AR Studio
"As a startup, we needed 3D without the 30 MB Unity tax. SceneView added only 3 MB to our APK and we shipped AR try-on in a week. The MCP integration with Claude is a game changer."
RP
R. Patel
Startup CTO

Try it live

Interactive demos running in your browser — powered by Filament.js WASM.

Sample apps

Explore working demos across every supported platform.

Get involved

SceneView is open source and community-driven.