3D and AR for every platform
The most comprehensive 3D and AR SDK for Jetpack Compose, SwiftUI, and the Web. Built for performance, designed for developers.
Get started in seconds
Pick your platform, paste one line, and you are running 3D.
claude mcp add sceneview -- npx sceneview-mcp
{ "mcpServers": { "sceneview": {
"command": "npx", "args": ["sceneview-mcp"]
} } }
{ "servers": { "sceneview": {
"type": "stdio",
"command": "npx", "args": ["sceneview-mcp"]
} } }
{ "mcpServers": { "sceneview": {
"command": "npx", "args": ["sceneview-mcp"]
} } }
// build.gradle.kts
dependencies {
// 3D only
implementation("io.github.sceneview:sceneview:3.6.2")
// 3D + AR
implementation("io.github.sceneview:arsceneview:3.6.2")
}
// Swift Package Manager
// Add in Xcode: File → Add Package Dependencies
"https://github.com/sceneview/sceneview-swift"
// Version: 3.6.2
import SceneViewSwift
// One line in your HTML:
<script src="https://cdn.jsdelivr.net/npm/sceneview-web@3.6.2/sceneview.js"></script>
// Then use the API:
SceneView.modelViewer("canvas", "model.glb")
# pubspec.yaml (coming soon on pub.dev)
dependencies:
sceneview_flutter:
git:
url: https://github.com/sceneview/sceneview
path: flutter
// package.json
"dependencies": {
"react-native-sceneview": "github:sceneview/sceneview#react-native"
}
// Then run:
npm install
npx pod-install // iOS only
// Compose Desktop: wireframe placeholder only
// (no 3D renderer yet — Filament JVM pending)
git clone https://github.com/sceneview/sceneview
cd sceneview/samples/desktop-demo
./gradlew run
Built for AI assistants
SceneView is the first 3D SDK designed so AI assistants generate correct, working code on the first try. One MCP server gives your AI full access to the API reference, 3D samples, and best practices — across every major AI coding tool.
Using SceneView MCP to generate your app…
// MainActivity.kt
ARScene(
planeRenderer = true,
onTapAR = { hitResult ->
AnchorNode(hitResult) {
ModelNode("shoe.glb")
}
}
)
✓ Compiles on first try. Tap the floor to place the shoe.
Reading SceneView hotspot & gesture docs via MCP…
✓ Hotspot added. Preview updated in Android emulator.
Write once, render everywhere
Native performance with a unified API philosophy.
Scene(
modifier = Modifier.fillMaxSize(),
nodes = listOf(
ModelNode(
model = "models/drone.glb",
autoAnimate = true,
scale = 0.5f
)
),
environment = Environment(
hdr = "skybox.hdr"
)
)
SceneView {
Model(named: "drone")
.rotation(x: .pi/4)
.scale(0.5)
.onTap {
print("Drone selected")
}
}
.environment(named: "outdoor")
.edgesIgnoringSafeArea(.all)
// One line in your HTML:
<script src="sceneview.js"></script>
// Render a 3D model:
SceneView.modelViewer("canvas", "model.glb", {
backgroundColor: [0.05, 0.05, 0.08, 1],
lightIntensity: 150000,
fov: 35
})
// Ask Claude with SceneView MCP:
"Build me an AR app that lets users
place 3D furniture in their room"
// Claude generates correct, working code
// with SceneView on the first try.
// Setup:
claude mcp add sceneview -- npx sceneview-mcp
Every platform, native performance
Android
Jetpack Compose + Filament + ARCore
Filament (Vulkan/OpenGL) AlphaiOS
SwiftUI + RealityKit + ARKit
RealityKit (Metal) AlphamacOS
SwiftUI + RealityKit
RealityKit (Metal) AlphavisionOS
SwiftUI + RealityKit Spatial
RealityKit (Metal) StableWeb
Kotlin/JS + Filament.js WASM
Filament (WebGL2) AlphaAndroid TV
Compose TV + D-pad controls
Filament (Vulkan) Not yetDesktop
Compose Desktop · wireframe placeholder
No 3D renderer yet (Filament JVM pending)Android XR
Jetpack XR SceneCore
Compose XRFlutter
PlatformView bridge
Native (Android + iOS) AlphaReact Native
Fabric bridge
Native (Android + iOS)How SceneView compares
The lightweight alternative to heavy game engines for 3D in native apps.
| SceneView | Unity | Filament (direct) | Three.js | Babylon.js | RealityKit SDK | |
|---|---|---|---|---|---|---|
| Setup time | 2 min (1 dep) | 30+ min | 15 min (C++ build) | 5 min (npm) | 5 min (npm) | 10 min (Xcode) |
| Binary overhead | ~3 MB | ~30 MB+ | ~2 MB | ~600 KB (JS) | ~800 KB (JS) | Built-in |
| Compose / SwiftUI | Native (first-class) | None | None (imperative C++) | N/A (web only) | N/A (web only) | SwiftUI native |
| Platforms | 9 (mobile + web + XR) | 20+ (game focus) | Android, web, desktop | Web only | Web only | Apple only |
| Learning curve | Low (Compose/SwiftUI) | High (C#, ECS) | High (C++/JNI) | Medium (JS) | Medium (JS) | Medium (Swift) |
| AI code gen | 32 MCP tools | No MCP | No MCP | No MCP | No MCP | No MCP |
| Renderer | Filament + RealityKit | Custom (proprietary) | Filament | WebGL/WebGPU | WebGL/WebGPU | Metal |
Filament is SceneView's rendering engine on Android and Web. SceneView adds the declarative API, scene graph, AR integration, and cross-platform abstractions on top.
Community & Metrics
Real numbers from a growing open-source ecosystem.
Try SceneView
Interactive demos, sample apps, and documentation.
3D Playground
Write code, see it render live. Orbit, zoom, switch models.
Android Demo
Material 3 Expressive, 4 tabs, 14 demos
iOS Demo
SwiftUI 3-tab app, 3D + AR samples
Web Demo
Filament.js WASM + WebXR in the browser
Procedural Geometry
Runtime shapes, buildings, and scenes
Get involved
SceneView is open source and community-driven.
Star on GitHub
Show your support and help others discover SceneView.
forumJoin Discord
Chat with developers, get help, share your projects.
favoriteSponsor
Support development on GitHub Sponsors, Open Collective, or Polar.
group_addContribute
Fix bugs, add features, improve docs. All contributions welcome.
Start building in 5 minutes
added 12 packages from 8 contributors and audited 42 packages in 1.2s
Success! Ready to use SceneView in your project.