devices Platform Showcase

One SDK, Every Screen

SceneView delivers native 3D rendering across 9 platforms using each platform's native renderer. One API, every screen, zero compromise.

9
Platforms
2
Renderers
5
Frameworks

Supported Platforms

Native renderer per platform. Filament on Android and Web, RealityKit on Apple.

iOS
SwiftUI + RealityKit
Alpha

Native SwiftUI views with RealityKit rendering. SPM integration in one line. ARKit for augmented reality.

SceneView {
    ModelNode(
        url: "robot.usdz"
    )
}

ARSceneView {
    AnchorNode(anchor) {
        ModelNode(url: "robot.usdz")
    }
}
macOS
SwiftUI + RealityKit
Alpha

Same SceneViewSwift API on macOS. Desktop-class 3D experiences with native Metal rendering via RealityKit.

// Same API as iOS
SceneView {
    ModelNode(
        url: "product.usdz"
    )
}
Web
Kotlin/JS + Filament.js
Alpha

Same Filament engine as Android, running in the browser via WebAssembly. WebGL2 rendering with WebXR AR/VR support.

SceneView.modelViewer(
    'canvas-id',
    'models/robot.glb'
)
Android TV
Compose TV + Filament
Alpha

D-pad navigation, model cycling, auto-rotation. Big-screen 3D experiences optimized for living rooms.

// Same SceneView composable
SceneView(
    modifier = Modifier
        .focusable()
        .onKeyEvent { /* D-pad */ }
) { ModelNode(model) }
Desktop
Compose Desktop (wireframe)
Planned

Wireframe placeholder using Compose Canvas. Filament JNI not yet available on desktop. Full support planned.

Flutter
PlatformView bridge
Alpha

Flutter plugin with PlatformView wrapping native SceneView on Android (Filament) and iOS (RealityKit).

SceneViewWidget(
    model: 'models/robot.glb',
    autoRotate: true,
)
React Native
Fabric bridge
Alpha

React Native Turbo Module with Fabric component bridging to native SceneView on Android and iOS.

<SceneView
    model={"models/robot.glb"}
    autoRotate={true}
/>

Architecture

Shared logic in Kotlin Multiplatform, native renderer per platform. No compromise on performance.

Shared Core (KMP)
sceneview-core
math, collision, geometry, animations, physics
arrow_downward
Android Renderer
sceneview
Filament + Jetpack Compose
Apple Renderer
SceneViewSwift
RealityKit + SwiftUI
arrow_downward
UI Layer
Compose UI
SceneView { }, ARSceneView { }
UI Layer
SwiftUI
SceneView { }, ARSceneView { }

Feature Comparison

What each platform supports today

Platform Renderer 3D AR Status Framework
Android
Filament check_circle check_circle Stable Jetpack Compose
iOS
RealityKit check_circle check_circle Alpha SwiftUI
macOS
RealityKit check_circle remove Alpha SwiftUI
visionOS
RealityKit check_circle check_circle Alpha SwiftUI
Web
Filament.js check_circle check_circle Alpha Kotlin/JS
Desktop
Canvas remove remove Planned Compose Desktop
Android TV
Filament check_circle remove Alpha Compose TV
Flutter
Native check_circle check_circle Alpha PlatformView
React Native
Native check_circle check_circle Alpha Fabric

Start Building Today

One SDK, every screen. Add native 3D to your app in minutes.