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sceneview
/
io.github.sceneview.triangulation
/
Earcut
/
deviation
deviation
fun
deviation
(
input
:
Earcut.Input
,
triangles
:
List
<
Int
>
)
:
Double
fun
deviation
(
data
:
DoubleArray
,
holeIndices
:
IntArray
?
,
dim
:
Int
,
triangles
:
List
<
Int
>
)
:
Double