worldTransform

open fun worldTransform(worldTransform: Transform, smooth: Boolean = isSmoothTransformEnabled, smoothSpeed: Float = smoothTransformSpeed): Node

Change the node world transform.


fun worldTransform(position: Position = this.worldPosition, quaternion: Quaternion = this.worldQuaternion, scale: Scale = this.worldScale, smooth: Boolean = isSmoothTransformEnabled, smoothSpeed: Float = smoothTransformSpeed): Node

Change the node world transform.

See also


fun worldTransform(position: Position = this.worldPosition, rotation: Rotation, scale: Scale = this.worldScale, smooth: Boolean = isSmoothTransformEnabled, smoothSpeed: Float = smoothTransformSpeed): Node

Change the node world transform.

See also


World transform of a transform component (i.e. relative to the root).

See also

TransformManager.getWorldTransform