worldTransform
open fun worldTransform(worldTransform: Transform, smooth: Boolean = isSmoothTransformEnabled, smoothSpeed: Float = smoothTransformSpeed): Node
Change the node world transform.
fun worldTransform(position: Position = this.worldPosition, quaternion: Quaternion = this.worldQuaternion, scale: Scale = this.worldScale, smooth: Boolean = isSmoothTransformEnabled, smoothSpeed: Float = smoothTransformSpeed): Node
Change the node world transform.
See also
fun worldTransform(position: Position = this.worldPosition, rotation: Rotation, scale: Scale = this.worldScale, smooth: Boolean = isSmoothTransformEnabled, smoothSpeed: Float = smoothTransformSpeed): Node
Change the node world transform.
See also
World transform of a transform component (i.e. relative to the root).
See also
TransformManager.getWorldTransform