transform
open fun transform(transform: Transform, smooth: Boolean = isSmoothTransformEnabled, smoothSpeed: Float = smoothTransformSpeed): Node
Change the node transform.
fun transform(position: Position = this.position, quaternion: Quaternion = this.quaternion, scale: Scale = this.scale, smooth: Boolean = isSmoothTransformEnabled, smoothSpeed: Float = smoothTransformSpeed): Node
Change the node transform.
See also
fun transform(position: Position = this.position, rotation: Rotation, scale: Scale = this.scale, smooth: Boolean = isSmoothTransformEnabled, smoothSpeed: Float = smoothTransformSpeed): Node
Change the node transform.
See also
Local transform of the transform component (i.e. relative to the parent).
See also
TransformManager.getTransform
TransformManager.setTransform