transform

open fun transform(transform: Transform, smooth: Boolean = isSmoothTransformEnabled, smoothSpeed: Float = smoothTransformSpeed): Node

Change the node transform.


fun transform(position: Position = this.position, quaternion: Quaternion = this.quaternion, scale: Scale = this.scale, smooth: Boolean = isSmoothTransformEnabled, smoothSpeed: Float = smoothTransformSpeed): Node

Change the node transform.

See also


fun transform(position: Position = this.position, rotation: Rotation, scale: Scale = this.scale, smooth: Boolean = isSmoothTransformEnabled, smoothSpeed: Float = smoothTransformSpeed): Node

Change the node transform.

See also


Local transform of the transform component (i.e. relative to the parent).

See also

TransformManager.getTransform
TransformManager.setTransform