lookAt

fun lookAt(targetNode: Node, upDirection: Direction = Direction(y = 1.0f), smooth: Boolean = isSmoothTransformEnabled, smoothSpeed: Float = smoothTransformSpeed): Node

Rotates the node to face another node.

Parameters

targetNode

The target node to look at

upDirection

The up direction will determine the orientation of the node around the direction

smooth

Whether the rotation should happen smoothly


fun lookAt(targetWorldPosition: Position, upDirection: Direction = Direction(y = 1.0f), smooth: Boolean = isSmoothTransformEnabled, smoothSpeed: Float = smoothTransformSpeed): Node

Rotates the node to face a point in world-space.

Parameters

targetWorldPosition

The target position to look at in world space

upDirection

The up direction will determine the orientation of the node around the direction

smooth

Whether the rotation should happen smoothly