CylinderNode
constructor(engine: Engine, geometry: Cylinder, materialInstance: MaterialInstance? = null, builderApply: RenderableManager.Builder.() -> Unit = {})
constructor(engine: Engine, radius: Float = Cylinder.DEFAULT_RADIUS, height: Float = Cylinder.DEFAULT_HEIGHT, center: Position = Cylinder.DEFAULT_CENTER, sideCount: Int = Cylinder.DEFAULT_SIDE_COUNT, materialInstances: List<MaterialInstance?>, builderApply: RenderableManager.Builder.() -> Unit = {})
constructor(engine: Engine, radius: Float = Cylinder.DEFAULT_RADIUS, height: Float = Cylinder.DEFAULT_HEIGHT, center: Position = Cylinder.DEFAULT_CENTER, sideCount: Int = Cylinder.DEFAULT_SIDE_COUNT, materialInstance: MaterialInstance? = null, builderApply: RenderableManager.Builder.() -> Unit = {})